Uller
Adventurer
My group is 12th level (Tomelock, Shadow Monk, Evoker, Paladin of Vengence)
They are going to play the Ravenloft chapter of CoS (5 years after the events of PotA they have returned to their lives and are growing into their new found power/fame when in a wilderness corner of the land they live a strange mist appeared and when it cleared a dark forest had sprung up with an ancient castle in the middle of it...they received a dinner invitation from the master of the castle...)
Possibilities:
Increase AC to 18
Increase HD by 3 or 6 (so 27 or 54 more hp)
Increase Regeneration to 25
Increase spell casting level to 12th or 15th to give him some access to high level spells.
+1 to Spell casting DC and attack
Additional spells (mostly defensive or charm): Possibilities: Counterspell, Dispel Magic, Wall of Stone, Globe of Invulnerability, Irresistible Dance, Mass Suggestion, Create Undead, Forcecage, Reverse Gravity, Symbol, Antipathy, Mind Blank....obviously I'd just choose a few of these...I consider Counterspell to be a must have for pretty much all casters.
Other things I intend to do: Add 25%-50% more creatures to each encounter where there are multiple creatures or add 25-50% more HP and boost the AC +1 or +2.
Any other suggestions?
They are going to play the Ravenloft chapter of CoS (5 years after the events of PotA they have returned to their lives and are growing into their new found power/fame when in a wilderness corner of the land they live a strange mist appeared and when it cleared a dark forest had sprung up with an ancient castle in the middle of it...they received a dinner invitation from the master of the castle...)
Possibilities:
Increase AC to 18
Increase HD by 3 or 6 (so 27 or 54 more hp)
Increase Regeneration to 25
Increase spell casting level to 12th or 15th to give him some access to high level spells.
+1 to Spell casting DC and attack
Additional spells (mostly defensive or charm): Possibilities: Counterspell, Dispel Magic, Wall of Stone, Globe of Invulnerability, Irresistible Dance, Mass Suggestion, Create Undead, Forcecage, Reverse Gravity, Symbol, Antipathy, Mind Blank....obviously I'd just choose a few of these...I consider Counterspell to be a must have for pretty much all casters.
Other things I intend to do: Add 25%-50% more creatures to each encounter where there are multiple creatures or add 25-50% more HP and boost the AC +1 or +2.
Any other suggestions?