Rel
Liquid Awesome
Zhure, I think you meant Decipher Script instead of Disable Device unless I'm missing something. But your point is well taken. If my fellow party members wind up being Cleric/Wiz and Fighter/Wiz, I should be able to get my grubby little hands on a scroll or three. I plan to keep UMD maxed out and get as many synergies as possible.
Which brings up another point. One of the angles I'm going to try and work with this character is to get a LOT of the skill synergies going. That means that I'll need a lot of skill points (and not just at first level since you need at least 5 ranks to get the synergies). With that in mind, I'm hoping to keep the multiclassing to a minimum.
I appreciate your efforts, Darklone, and that sort of "outside the box" thinking is very helpful for letting me see all the possibilities. But I'm going to do the best I can to stay away from taking the fighter levels.
Your posts have however helped me to focus my decision making process into three basic choices:
1) Take the Scholar or Skill Prodigy feat to increase my knowledge base even further (I've recieved official word that these are ok by the GM). Right now I'm leaning a bit more toward Skill Prodigy. Scholar gives me ALL Knowledge skills as class skills but as it stands I can buy them cross class in a lot of different areas and get my sizable Int bonus added on. With Skill Prodigy I could take Spellcraft and Alchemy as class skills along with another one (possibly a Knowledge?) with an eye toward becoming a poison expert later on.
The thing I'm struggling with on this one is that I could be in danger of becoming a one-trick-pony who is great at skills but is mediocre in combat. On the other hand, maybe that is the very definition of a single classed Rogue.
2) Focus on ranged attacking. This has the benefit of playing to my strengths (high Dex and throwing bonus for being a Halfling). I could take Point Blank Shot right away and add Rapid Shot or Precise Shot at 3rd. The downside of this scenario is that it doesn't make the most of one of the primary combat features of the Rogue - Sneak Attack. I hope to Sneak Attack as often as possible and ranged attacks offer few opportunities for this.
The other problem is that of us lacking a "front line" to fire from behind. One character will be either a Cleric/Monk or a Fighter/Wiz, so I can count on him being in melee. The other character's combat role largely depends on whether he has lots of levels of Cleric or Wizard. I won't know this for sure until he finalizes his character.
3) Focus on melee attacking. There are few feats that help me here at first level. I could just take Expertise with the understanding that I'll have to "grow into it" as I gain BAB. In later levels I can take Weapon Finesse and Weapon Focus (probably with Dagger or Short Sword) and I'll be a fairly decent melee fighter. With lots of ranks in Tumble and synergies with Jump, I don't need to worry too much about Attacks of Opportunity and I can hopefully flank and Sneak Attack a lot. Then again, I'm more likely to get killed this way and (especially in the short term) this plays more to my weaknesses (lack of Str and low BAB).
What say you?
Which brings up another point. One of the angles I'm going to try and work with this character is to get a LOT of the skill synergies going. That means that I'll need a lot of skill points (and not just at first level since you need at least 5 ranks to get the synergies). With that in mind, I'm hoping to keep the multiclassing to a minimum.
I appreciate your efforts, Darklone, and that sort of "outside the box" thinking is very helpful for letting me see all the possibilities. But I'm going to do the best I can to stay away from taking the fighter levels.
Your posts have however helped me to focus my decision making process into three basic choices:
1) Take the Scholar or Skill Prodigy feat to increase my knowledge base even further (I've recieved official word that these are ok by the GM). Right now I'm leaning a bit more toward Skill Prodigy. Scholar gives me ALL Knowledge skills as class skills but as it stands I can buy them cross class in a lot of different areas and get my sizable Int bonus added on. With Skill Prodigy I could take Spellcraft and Alchemy as class skills along with another one (possibly a Knowledge?) with an eye toward becoming a poison expert later on.
The thing I'm struggling with on this one is that I could be in danger of becoming a one-trick-pony who is great at skills but is mediocre in combat. On the other hand, maybe that is the very definition of a single classed Rogue.
2) Focus on ranged attacking. This has the benefit of playing to my strengths (high Dex and throwing bonus for being a Halfling). I could take Point Blank Shot right away and add Rapid Shot or Precise Shot at 3rd. The downside of this scenario is that it doesn't make the most of one of the primary combat features of the Rogue - Sneak Attack. I hope to Sneak Attack as often as possible and ranged attacks offer few opportunities for this.
The other problem is that of us lacking a "front line" to fire from behind. One character will be either a Cleric/Monk or a Fighter/Wiz, so I can count on him being in melee. The other character's combat role largely depends on whether he has lots of levels of Cleric or Wizard. I won't know this for sure until he finalizes his character.
3) Focus on melee attacking. There are few feats that help me here at first level. I could just take Expertise with the understanding that I'll have to "grow into it" as I gain BAB. In later levels I can take Weapon Finesse and Weapon Focus (probably with Dagger or Short Sword) and I'll be a fairly decent melee fighter. With lots of ranks in Tumble and synergies with Jump, I don't need to worry too much about Attacks of Opportunity and I can hopefully flank and Sneak Attack a lot. Then again, I'm more likely to get killed this way and (especially in the short term) this plays more to my weaknesses (lack of Str and low BAB).
What say you?