Darth Vyce
First Post
Complete Adventurer. The feat is actually called Mobile Spell-Casting.Where's Mobile casting from?
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Complete Adventurer. The feat is actually called Mobile Spell-Casting.Where's Mobile casting from?
CCH_LLC said:We are going to start with Temple of Elemental Evil and all characters are starting at level 5 and we are expected to be around level 12 when the module wraps up. Learning that most of the campaign is going to be in dungeons I am now a bit hesitant to roll up beguiler as a lot of his potential strength for intrigue seems like it would be wasted in this game. I am profoundly grateful for the terrific advice thus far though and if you can make a compelling argument to stick with this class I am very willing to listen.
However, since the party looks like it will consist of a cleric, monk, fighter/barbarian and myself I am leaning more towards a utility focused wizard.
Darth Vyce said:I think Imp Feint is important as it allows a beguiler to trigger their cloaked casting ability more often. Using the following trick allows you to stay out of melee ... hopefully:
Expeditious Retreat + Mobile Casting + Feint (as a free action w/Imp Feint) = awesome
This way you will have a speed of around 60'. Mobile Casting allows you to cast a spell & move your speed as a standard action (with a DC 20 Concentration Check). So, you could move toward an enemy, feint (free action), then make a Concentration Check, cast your spell, and move away again. Only problem with this is that the concentration check is somewhat high.![]()
StreamOfTheSky said:Actually, I'm pretty sure the DC is 20 PLUS SPELL LEVEL, and further, it is raised to 25 + spell level if you also want to cast defensively. Those DC's just aren't worth it at level 5. My advice is find a way to get reliable long-term flight, then pick up Fly-by Attack feat. Obviously not an option at level 5, but neither is Mobile Spellcasting mathematically, and FbA is MUCH better and more versatile.