Ry
Explorer
Hi everybody;
Due to scheduling issues (i.e. the total collapse of my ever-eager players' ability to co-ordinate schedules), my next campaign will be built around a roster that can change...
at any time.
This being the case, I intend to introduce a completely unapologetic deus ex machina solution. This will be an artifact, which I have (temporarily) called the Hero Stone.
The idea is that the Hero Stone will "randomly" attune to PCs, who will occasionally be sucked into and out of a tiny demiplane inside the stone. So whenever a player doesn't show up, all I say is "hmm... in a flash of light, Zorgnok the Orc disappears. You think the Hero Stone might be acting up again."
But I need some help: What should the demiplane be like? Are there more than one hero stone? What should it be called? And how do I present this to my players in a way that doesn't make it seem like a curse?
Due to scheduling issues (i.e. the total collapse of my ever-eager players' ability to co-ordinate schedules), my next campaign will be built around a roster that can change...
at any time.
This being the case, I intend to introduce a completely unapologetic deus ex machina solution. This will be an artifact, which I have (temporarily) called the Hero Stone.
The idea is that the Hero Stone will "randomly" attune to PCs, who will occasionally be sucked into and out of a tiny demiplane inside the stone. So whenever a player doesn't show up, all I say is "hmm... in a flash of light, Zorgnok the Orc disappears. You think the Hero Stone might be acting up again."
But I need some help: What should the demiplane be like? Are there more than one hero stone? What should it be called? And how do I present this to my players in a way that doesn't make it seem like a curse?