Oh, yeah; I guess it shows that lately, I've been trying to build good nonspellcaster characters for the Exodus, as a change of pace. ^_^uzagi_akimbo said:Firebrand is 5th level arcane, unfortunately,
Even if you can get something in ten different bursts, without overlapping them ... they do not take extra damage. That's covered in the FAQ/errata for Magic of Faerun. The spel deals up to 15d6 damage to every creature in one or more of the resultant bursts.but one of the best damage spells around - especially against large monsters. True, you can only hurt any target once per _spread_, and overlapping spreads from Firebrand do not give extra damage, but with creative targeting you can hit different squares occupied by one creature with several seperate spreads.....
Yes, Transdimensional Spell is s nice metamagic. So, by the by, is Fortify Spell, from the same book (every level by which you increase the slot used for a spell, gives you a +2 bonus on spell penetration checks).As for feats - with regard to metamagic I would recommend getting "Energy Substitution", "Silent Spell" and - very nice - "Transdimensional Spell" from Unapproachable East,
Well, not really, since it doesn't add the [force] descriptor, nor remove any descriptor(s) already in place. A Transdimensional Fireball is still useless against a red dragon ...basically this feat turns any attack spell into a (force) effect one, and can be an absolute lifesaver.
Absolutely and unequivocably not true, Thanee. Sorcerors need an example of the spell to learn it, if it isnot on the Sorceror/Wizard class spell list. The spells I've been naming, are specifically ON that class list, unless the GM (a) doesn't allow material form that book at all, or (b) specifically and explicitly disallows that spell for sorcerors.Thanee said:One thing, that is easily forgotten. Sorcerers need a source to learn spells not from the PHB (i.e. Firebrand), a scroll or a teacher or something.
Pax said:Oh, yeah; I guess it shows that lately, I've been trying to build good nonspellcaster characters for the Exodus, as a change of pace. ^_^
Even if you can get something in ten different bursts, without overlapping them ... they do not take extra damage. That's covered in the FAQ/errata for Magic of Faerun. The spel deals up to 15d6 damage to every creature in one or more of the resultant bursts.
Yes, Transdimensional Spell is s nice metamagic. So, by the by, is Fortify Spell, from the same book (every level by which you increase the slot used for a spell, gives you a +2 bonus on spell penetration checks).
Well, not really, since it doesn't add the [force] descriptor, nor remove any descriptor(s) already in place. A Transdimensional Fireball is still useless against a red dragon ...![]()
IOW, if the GM says "sure, anything from Magic of Faerun is okay" - then any spell which lists, (for example), "Sor/Wiz 5" in the "b]Level:[/b]" line most assuredly is on the Sorceror's Class Spell List.
Thanee said:I really don't think so anymore. They are surely very good, but not must-haves.
Bye
Thanee
Pax said:Absolutely and unequivocably not true, Thanee. Sorcerors need an example of the spell to learn it, if it isnot on the Sorceror/Wizard class spell list. The spells I've been naming, are specifically ON that class list, unless the GM (a) doesn't allow material form that book at all, or (b) specifically and explicitly disallows that spell for sorcerors.
IOW, if the GM says "sure, anything from Magic of Faerun is okay" - then any spell which lists, (for example), "Sor/Wiz 5" in the "b]Level:[/b]" line most assuredly is on the Sorceror's Class Spell List.
That is the relevant passage; nowhere does it limit the Sorceror to spells presented only in the PHB. It limits Sorcerors to Sorceror spells, except when the spell in question is an arcane spell, and the sorceror has "unusual understanding of".SRD "Classes II" said:A sorcerer’s selection of spells is extremely limited. A sorcerer begins play knowing four 0-level spells and two 1st-level spells of your choice. At each new sorcerer level, he gains one or more new spells, as indicated on Table: Sorcerer Spells Known. (Unlike spells per day, the number of spells a sorcerer knows is not affected by his Charisma score; the numbers on Table: Sorcerer Spells Known are fixed.) These new spells can be common spells chosen from the sorcerer/wizard spell list, or they can be unusual spells that the sorcerer has gained some understanding of by study. The sorcerer can’t use this method of spell acquisition to learn spells at a faster rate, however.