This is hopefully a joke, if you want to make a melee-capable character, that is no option.
Well, that's certainly an option. Seems odd for someone with the Strength domain, personally.
True enough. I'm just used to the full plate Clerics. Normally, a tumbling Cleric would be somewhat equivalent to a ball bearing...Thanee said:
Why not? It's an elf, after all, agile and nimble.
Tumble doesn't have to mean doing backflips and rolling on the floor.
Bye
Thanee
Those are my thoughts too. Combat Reflexes is nice too, though. It's hit-or-miss as far as usefulness, though (pun unavoidable...).Thanee said:Power Attack and Cleave are about the most useful combat-related feats for low levels.
Just make sure, that you move into a position (5-ft. step or Tumble, if necessary), when attacking a weak or damaged opponent, from where you can also hit another opponent with Cleave then. I'm quite sure it'll pay off... a lot.
Weapon Finesse is surely nice, but if you cannot deal any damage, hitting is rather pointless, really. To be decent in melee, you should be able to do both - hit and deal damage.
Improved Initiative is a good feat (not as good as Cleave, tho), but the above character already has a very decent initiative at +3.
Bye
Thanee
I'm not sure why it's munchkinny, but. You might take Skill Focus (Concentration) instead of Combat Casting (I learned that from from Thanee!). It's more useful. And is +1 to hit really worth it? Maybe Weapon Focus goes well with Power Attack so sacrificing the BAB isn't as bad.Spider said:The best I could do on my lunch break. Good defensive fighter, plenty of options to buff yourself or your friends. Kinda munchkinny, but not grotesque.