italianranma
First Post
I've got a bunch of friends who've never played any kind of table top RPG, but have fun with some board games like Descent and Arkham Horror. So I'm making a two shot zombie game using d20 modern rules. The objective is to make something that will get them interested in tabletop games in general. I've DM'ed in the past and I'm very familiar with the rules and pacing, and player surprises. My biggest weakpoints have always been mystery adventures, and good clue giving.
Since none of my players have d20 experiance, I'm making some pre-built characters for them. I'm using the d20 modern basic classes (slightly modified to make them more balanced) at 2nd level, and then I'll give them enough experiance points between sessions to introduce them to level advancement. I'll have one of each of the basic classes then, with appropriate skills and redundencies to accomodate 3 to 5 players (which is what I'm expecting).
For the story, the characters will be playing college friends who go camping up in the Oregon redwood forests. I'll have about 10 extras (NPCs) for friends and professors along with them. During the dead of night the PCs (who will all be in the same cabin) will be woken by someone pounding on their door: It's a local, but he looks very strange: Blood shot eyes, pale skin, a blank stare, putrid yellow teeth, and a horrible smell.
After their brief introduction to combat they'll find that the rest of the camp is being attacked and is in turmoil. From their I'll let them make the desicion to either try to go back to the road for help (possibly using the bus they came in on) or to escape into the woods.
If they go south on the road they'll find more zombies coming from the town they passed on the way in. North will bring them to an abandoned house.
If they decide to hide in the woods, they'll eventually stumble on the same abandoned house.
Now after this, I'm not quite sure where I want to go. I've played the resident evils before (and dead rising) and most of my friends have seen all the zombie movies. I don't want to make the plot too predictable, but I want to have some kind of resolution so the players feel they've accomplished something. Whatever it is I want the first adventure to center around the house, and climax when they've descovered the terrible truth. The second adventure should focus on escaping with the truth, and broadcasting it somehow.
I'm very open to ideas, so please help me get this adventure off the ground.
Since none of my players have d20 experiance, I'm making some pre-built characters for them. I'm using the d20 modern basic classes (slightly modified to make them more balanced) at 2nd level, and then I'll give them enough experiance points between sessions to introduce them to level advancement. I'll have one of each of the basic classes then, with appropriate skills and redundencies to accomodate 3 to 5 players (which is what I'm expecting).
For the story, the characters will be playing college friends who go camping up in the Oregon redwood forests. I'll have about 10 extras (NPCs) for friends and professors along with them. During the dead of night the PCs (who will all be in the same cabin) will be woken by someone pounding on their door: It's a local, but he looks very strange: Blood shot eyes, pale skin, a blank stare, putrid yellow teeth, and a horrible smell.
After their brief introduction to combat they'll find that the rest of the camp is being attacked and is in turmoil. From their I'll let them make the desicion to either try to go back to the road for help (possibly using the bus they came in on) or to escape into the woods.
If they go south on the road they'll find more zombies coming from the town they passed on the way in. North will bring them to an abandoned house.
If they decide to hide in the woods, they'll eventually stumble on the same abandoned house.
Now after this, I'm not quite sure where I want to go. I've played the resident evils before (and dead rising) and most of my friends have seen all the zombie movies. I don't want to make the plot too predictable, but I want to have some kind of resolution so the players feel they've accomplished something. Whatever it is I want the first adventure to center around the house, and climax when they've descovered the terrible truth. The second adventure should focus on escaping with the truth, and broadcasting it somehow.
I'm very open to ideas, so please help me get this adventure off the ground.
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