Rookie roleplayer, rookie DM, been playing about a year, been DMing about six months, coming up to the end of LMoP and have started planning my first homebrew to kick off straight from the end of LMoP. I'm just after some ideas, suggestions etc. as it's my first time.
Feel free to start suggesting right away, I need help with quest building which is noted after this introduction, feel free to skip the campaign background if you're not interested.
If you're unfamiliar with LMoP, there is a wizard called Glasstaff that my party were unable to capture and he has been eluding them ever since, even giving them cursed items, he's always one step ahead.
Once they complete the main quest, they will be invited to Neverwinter for an award ceremony to thank them for their vigilance (think the end of A New Hope, each of them going up one at a time being awarded a medal by some figure of royalty).
It will then come about that the royal figurehead awarding the medals is Glasstaff, this will become apparent to the players, but no one else. Presumably they will attack, which will land them in prison. They will then be transported to Abeir Toril by way of airship, in shackles that restrict arcana. During their travels they will have the opportunity to learn Draconic from a fellow prisoner (not fluent, just enough to know a few words, I've researched the rules for learning languages).
Once in Abeir Toril, they will be greeted by a clan of Dragonborn and immediately escorted to an arena for a bit of PVP. Before any fatalities, this fight will be stopped by the clan leader who will release the players of their imprisonment and welcome them as humble guests as he wishes to aid them in killing Glasstaff. Basically he will be super duper nice to them to gain their trust, first off by killing his right hand man who forced them to fight eachother in the arena.
Long story short, he will continue to be an amazing host to them, then at the end of the campaign, the leader's nemesis will be revealed who is the party's former companion (my old Dragonborn character). They will then have to choose between the leader who has been really nice to them, and their old accomplice.
So what I really need help with is the actual quests they're performing for this clan leader. I was thinking first; rescue the clan builder who has been taken hostage by an enemy of the clan. Once returned safely, he will build each player their very own keep, build to match their individual styles and wants. Then continue on that method e.g. rescue the clan blacksmith (reward - sick weapons), rescue the clan alchemist (reward - sick potions) etc. but that's a bit rinse and repeat so all ideas welcome from you much more experienced players and dungeon masters.
Feel free to start suggesting right away, I need help with quest building which is noted after this introduction, feel free to skip the campaign background if you're not interested.
If you're unfamiliar with LMoP, there is a wizard called Glasstaff that my party were unable to capture and he has been eluding them ever since, even giving them cursed items, he's always one step ahead.
Once they complete the main quest, they will be invited to Neverwinter for an award ceremony to thank them for their vigilance (think the end of A New Hope, each of them going up one at a time being awarded a medal by some figure of royalty).
It will then come about that the royal figurehead awarding the medals is Glasstaff, this will become apparent to the players, but no one else. Presumably they will attack, which will land them in prison. They will then be transported to Abeir Toril by way of airship, in shackles that restrict arcana. During their travels they will have the opportunity to learn Draconic from a fellow prisoner (not fluent, just enough to know a few words, I've researched the rules for learning languages).
Once in Abeir Toril, they will be greeted by a clan of Dragonborn and immediately escorted to an arena for a bit of PVP. Before any fatalities, this fight will be stopped by the clan leader who will release the players of their imprisonment and welcome them as humble guests as he wishes to aid them in killing Glasstaff. Basically he will be super duper nice to them to gain their trust, first off by killing his right hand man who forced them to fight eachother in the arena.
Long story short, he will continue to be an amazing host to them, then at the end of the campaign, the leader's nemesis will be revealed who is the party's former companion (my old Dragonborn character). They will then have to choose between the leader who has been really nice to them, and their old accomplice.
So what I really need help with is the actual quests they're performing for this clan leader. I was thinking first; rescue the clan builder who has been taken hostage by an enemy of the clan. Once returned safely, he will build each player their very own keep, build to match their individual styles and wants. Then continue on that method e.g. rescue the clan blacksmith (reward - sick weapons), rescue the clan alchemist (reward - sick potions) etc. but that's a bit rinse and repeat so all ideas welcome from you much more experienced players and dungeon masters.