ravenheart
Explorer
I just realized I won't have that much time to prepare for the game I'm running this Saturday and since it's supposedly the final fight/encounter of the adventure, I thought I'd give a shout out here on the forum for some assistance in building a truly magnificent finale for my players!
The party is level 6 and consists of 6 players + 1 CC. The target XP I'm thinking about using is somewhere between 2800 - 3500 XP (no unspent dailies, a few surges, all have action points). This could be bumped as far as 4200 if one uses waves and allows for a milestone refresh mid-encounter.
A basic recap of the last session:
- Just moments ago, the party successfully retrieved the Crystal Rose (TM, =MacGuffin) from the Sunken Garden (TM) in the Lost Valley (TM).
- In the process the Sunken Garden (TM) collapsed, forcing the party to hastily flee to the shore of the Lost Valley (TM).
- As they try to catch their breath, they are ambushed by the BBEG and his troops who are also in search of the Crstal Rose (TM).
The encounter area is the beach of a shallow lake in a small valley in the middle of nowhere. Temperate vegetation and cliffs are abundant.
The BBEG is a customized elite halfing prowler with a dash of assassin sprinkled in. He is relying on a great deal of melee mooks to protect him.
A bunch of archers/sharpshooters are sure to accompany him, perhaps hanging back on cliff somewhere. The mooks should be humanoid, but not necessarily halflings.
The party consists of:
A Half-elf Bravura Warlord (charge & heal, highest AC, good defenses)
An Eladrin Illusionist Wizard (slight powergamer, decent melee, GotG and Sleep)
An Elven Hunter Ranger (tactical skirmisher, tertiary healer, mobility)
A Genasi Brutal Rogue (melee focused, high DPR, utility)
A Human Hybrid Swordmage/Infernalock (flexible, hippogriff mount, catch-22)
A Warforged Hybrid Battlemind/Warden (multimarker, durable, semi-controllery)
Now, the premiss of the fight is that the BBEG tries to capture the Crystal Rose (TM) and rid himself of the PCs. He could try to bargain with the PCs first, but has no intention of keeping his promises (the PCs are to dangerous to be left alive). The PCs have good reason to mistrust the BBEG (they thought he was an ally) and might try to take him alive so that he could face justice. If things start to look hairy for the BBEG and his troops, he'll retreat hastily (if possible).
So... now I spent a whole lot of time writing this post, but this is honestly the easy part in my mind. My brain constantly switches itself off as soon as I try to shape this into a coherent encounter. That's why I need your help, ENWorlders! Please, help me make this awesome!
tl;dr - check the bolded parts, help me build an encounter based on that!
EDIT: Almost forgot - I use Gaming Paper! Just FYI.
The party is level 6 and consists of 6 players + 1 CC. The target XP I'm thinking about using is somewhere between 2800 - 3500 XP (no unspent dailies, a few surges, all have action points). This could be bumped as far as 4200 if one uses waves and allows for a milestone refresh mid-encounter.
A basic recap of the last session:
- Just moments ago, the party successfully retrieved the Crystal Rose (TM, =MacGuffin) from the Sunken Garden (TM) in the Lost Valley (TM).
- In the process the Sunken Garden (TM) collapsed, forcing the party to hastily flee to the shore of the Lost Valley (TM).
- As they try to catch their breath, they are ambushed by the BBEG and his troops who are also in search of the Crstal Rose (TM).
The encounter area is the beach of a shallow lake in a small valley in the middle of nowhere. Temperate vegetation and cliffs are abundant.
The BBEG is a customized elite halfing prowler with a dash of assassin sprinkled in. He is relying on a great deal of melee mooks to protect him.
A bunch of archers/sharpshooters are sure to accompany him, perhaps hanging back on cliff somewhere. The mooks should be humanoid, but not necessarily halflings.
The party consists of:
A Half-elf Bravura Warlord (charge & heal, highest AC, good defenses)
An Eladrin Illusionist Wizard (slight powergamer, decent melee, GotG and Sleep)
An Elven Hunter Ranger (tactical skirmisher, tertiary healer, mobility)
A Genasi Brutal Rogue (melee focused, high DPR, utility)
A Human Hybrid Swordmage/Infernalock (flexible, hippogriff mount, catch-22)
A Warforged Hybrid Battlemind/Warden (multimarker, durable, semi-controllery)
Now, the premiss of the fight is that the BBEG tries to capture the Crystal Rose (TM) and rid himself of the PCs. He could try to bargain with the PCs first, but has no intention of keeping his promises (the PCs are to dangerous to be left alive). The PCs have good reason to mistrust the BBEG (they thought he was an ally) and might try to take him alive so that he could face justice. If things start to look hairy for the BBEG and his troops, he'll retreat hastily (if possible).
So... now I spent a whole lot of time writing this post, but this is honestly the easy part in my mind. My brain constantly switches itself off as soon as I try to shape this into a coherent encounter. That's why I need your help, ENWorlders! Please, help me make this awesome!
tl;dr - check the bolded parts, help me build an encounter based on that!
EDIT: Almost forgot - I use Gaming Paper! Just FYI.