Gilladian
Adventurer
I'm feeling burnt out. I've got an incredibly busy summer ahead of me, so I'll be working 6 days a week. But I don't want to abandon my campaign, or take a 9 week break. My pcs are 5th level. They have a half-ruined castle on the outside edge of a small kingdom, with low mountains and deep forest on 3 sides of them. There are ancient ruins scattered about in abundance, and they've expressed a strong desire to continue to delve into ruins and explore, rather than deal with more political/social issues.
So I'd like to find/create some nice dungeony/ruins exploring adventures (which will eventually culminate, when they're higher level, with exploring a very dangerous city ruins that I have been working on for several months) for them to do.
I'd be happy settling for modules, but I can design my own, if only I can get some good ideas. Recently, they've explored a small dungeon under their own castle, which was mostly traps and collapses, a magically held prisoner, and an old altar chamber. They then rescued prisoners from a barrow-mound, which was dominated by a bunch of undead, a priest, and a "barrow-king" warrior with hellhound companions.
So I don't want to repeat those themes - oh, and their next adventure involves exploring an elemental-themed wizard's castle and rescuing his now-trapped apprentices. So I don't want to hit that theme again for a while, either.
The other things I know about this campaign are that there are several young adult dragons of various colors (siblings) lairing somewhere in the region. I'll be introducing sightings of them soon, and at some point I do want the PCs to encounter them and be able to choose to go dragon-hunting, or not, as they prefer.
So, given a 5-7th level group driven mostly by greed but not evil, essentially an episodic campaign, and a need for straightforward adventures, what would you recommend? You can read my campaign notes here, if it interests you, though they're more for my reference than to be exciting reading: http://vishteercampaign.pbworks.com/w/page/83876470/Campaign Notes: Lost Mines of Phandelver
So I'd like to find/create some nice dungeony/ruins exploring adventures (which will eventually culminate, when they're higher level, with exploring a very dangerous city ruins that I have been working on for several months) for them to do.
I'd be happy settling for modules, but I can design my own, if only I can get some good ideas. Recently, they've explored a small dungeon under their own castle, which was mostly traps and collapses, a magically held prisoner, and an old altar chamber. They then rescued prisoners from a barrow-mound, which was dominated by a bunch of undead, a priest, and a "barrow-king" warrior with hellhound companions.
So I don't want to repeat those themes - oh, and their next adventure involves exploring an elemental-themed wizard's castle and rescuing his now-trapped apprentices. So I don't want to hit that theme again for a while, either.
The other things I know about this campaign are that there are several young adult dragons of various colors (siblings) lairing somewhere in the region. I'll be introducing sightings of them soon, and at some point I do want the PCs to encounter them and be able to choose to go dragon-hunting, or not, as they prefer.
So, given a 5-7th level group driven mostly by greed but not evil, essentially an episodic campaign, and a need for straightforward adventures, what would you recommend? You can read my campaign notes here, if it interests you, though they're more for my reference than to be exciting reading: http://vishteercampaign.pbworks.com/w/page/83876470/Campaign Notes: Lost Mines of Phandelver