Ranger REG said:
Okay, then let's talk about the "expression of game rules." Under the OGL, does translation of an expression is defined as being "Used" in Section 1 Definitions?
An expression of the rules would be something like the description of a feat in the OGL. If you use that description, you're using OGC. If you describe the same game mechanic in your own way, it might be OGC for the sake of the license, but that is utterly immaterial, since the OGL has no power over your words or the actual game rule.
This is OGC:
Cleave
Prerequisites
Str 13, Power Attack.
Benefit
If you deal a creature enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), you get an immediate, extra melee attack against another creature within reach. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous creature. You can use this ability once per round.
Special
A fighter may select Cleave as one of his fighter bonus feats.
(The preceding content is Open Game Content according to the Open Game License. For a full declaration, see:
http://www.d20srd.org/ogl.htm )
Now *this* is a problematic case. The following text is mine; I own it according to the Berne Convention (possibly barring some kind of click-through EULA on this board).
Cutting a Swath
Prerequisites: Strength 13, the ability to make power attacks.
Benefit
If your character inflicts enough damage to make an enemy drop (by knocking the target down to 0 hit points or delivering a killing blow), he can immediately attack again with a ready melee weapon. The character must be able to reach the opponent without even taking a 5 foot step. The character uses this bonus attack no more than once per round at his normal attack roll bonus.
Special
Cutting a Swath can be gained by fighters just as they gain other fighter abilities.
It falls under my copyright as my particular expression of game rules. It might be too cautious, really, as I might be able to use words like "feat," for instance or "fighter bonus feat" instead of talking around them. But fighter, Strength (score), attack roll and the like are clearly not protected as they are used by multiple games, and the actual game mechanic, which is identical for both descriptions, is not. Given the amount of money WotC has compared to the money I have, I prefer to be circumspect. *That*'s one of the benefits of the OGL. I don't have to bite my nails over this kind of thing and can call Cleave, Cleave without hiring a lawyer.
But this:
(d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity.
Says what I wrote *is* Open Game Content. Section (d) basically says, "Screw the law, WotC claims ownership of game mechanics but is letting you use them." This is pretty ridiculous, but it's not a license designed out of the goodness of anybody's heart now, is it? The thing with the OGL is that it implies a certain amount of broad control that is not technically enforceable, but are you really going to go to court over it? Can't claim compatibility with D&D without permission? That would make it rather unique, considering cases like this:
http://www.rpgnow.com/product_info.php?products_id=3394&
There are two things to consider, then:
1) The OGL implies ownership over some things things that nobody can claim ownership of. It is legally unenforceable to claim copyright over all possible descriptions of a set of game rules.
2) The company that wrote the thing could crush you with even spurious legal action.
This is the kind of thing that makes the OGL different from any other open source movement, in that it's the only one that actually tries to *reduce* the intellectual commons in the marketplace. Despite this, it is useful in other ways as an assurance that you won't get sued. My personal fear is that, should WotC/Hasbro try to make a grab for the commons in a more overt way, a court will take the industry standard of practice (which pretends the company owns things it doesn't) into consideration, which is bad for pretty much everybody.
Let's say you design a computer game that automatically implements Cleave on adjacent opponents when the condition arrives. If this process runs in the background and never uses the distinct termionology of Cleave, then it's none of WotC's business whether or not warriors in your game automagically extra-attack guys under exactly the same conditions. If a little "Cleave!" sign comes up on the screen, you might be in trouble, but might not. If the OGL description of the Cleave feat shows up anywhere in the program, you most definitely *are* using WotC's copyrighted material.
Ultimately, I wouldn't apply the Use clause to computer games. It might be better to duplicate the rules set without using distinct OGC terms and then not use the OGL at all, because you won't be claiming derivation from OGC and are using your own protected expressions of game rules. The Use clause is not very distinct in terms of media, which makes it unclear, though lack/type of action against other software developers might be something to watch (as long as you *know* they aren't using a special license other than the OGL). If, on the other hand, you merely replicate the rules, you're not doing anything much different than the makers of many, many computer games with classes and levels.
Then again, you could get sued anyway.