Dandu
First Post
I think it would be a great idea to go for the Armor Piercing Question and ask your DM why real powergamers disdain the monk.
I doubt there is anyone at ENWorld who loves Monks more than I (check my sig), and even I won't assert the class is broken. Or even on a par with most other classes.
Thank you guys for all the examples though, I'll use them in trying to convince him. He is an experienced DM but he's a very house rules heavy DM, and he doesn't see that his house rules destroy the game balance in all forms. So this game we're sticking to RAW as close as possible, and he's still stuck on the "monks are broken" line.
EDIT: worst part is, DM doesn't see the druid as broken, even though in the past the player has come up with the most op combinations because of his stupid house rules. Yet he warned the monk guy (new guy) that he better not break the game. When was the last time Sacred Fist broke your game?
If this DM is really a houserule enthusiast and a veteran, he ought to understand the rules.
Some key concepts:
Multiple Ability Dependency (MAD): Monks are crippled by having to depend on several ability scores.
Base Attack: Melee classes without full base attack are at a huge disadvantage. Each "lost" point of base attack is a 5% less chance of being effective at your main task. Losing iterative attacks is equally problematic.
AC: Melee classes without the ability to use armor and shields are at a huge disadvantage. Armor is a cheap way off improving AC. Without it, you need to splurge on magic items or get ripped apart.
Damage: Melee classes without magic weapons are at a huge disadvantage. Enchanting natural strikes is more expensive and difficult, and beating DR is a problem.
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The boatload of special abilities mostly just go to fixing the drawbacks above.
Monks look powerful because their table is so full, but in truth they're weak. Their main use is that they're great at resisting magic. See the tier system for a collective analysis of D&D classes and why the monk is less powerful than the druid by a long shot.
Maybe the existence of a commonly used theory of gaming developed by people with serious system mastery will convince the DM.I know all about the tier system, but I tend to ignore it, and I'm fairly certain the other players do too.
You've got to watch out for those support characters.but I got pretty decent attack and damage and a really good support character going. I think that's why the DM thinks monks are OP.
(I'm assuming under the standard DMG point buy rules)Borthos said:This is more or less covered by a ridiculous point buy he gave us. 48.
Maybe the existence of a commonly used theory of gaming developed by people with serious system mastery will convince the DM.
You've got to watch out for those support characters
(I'm assuming under the standard DMG point buy rules)
So then the real question is, why is a DM who gives you a 48 point buy concerned that anything is overpowered?![]()
Well clearly he is more brilliant than all of us combined. Clearly.Maybe the existence of a commonly used theory of gaming developed by people with serious system mastery will convince the DM.