Lord Pendragon said:
Out of curiosity, did the rogue charge for disarming traps? Did the fighter charge standard bodyguard rates whenever he stepped in front of another party member to take the hits? Did the wizard charge per
Magic Missile?
[/hijack]
Sorry. I just get annoyed every time I hear a story about clerics getting away with charging party members for healing.
Hmm, how about this.
When the fighter stands between the party and the monster, he's being proactive. He DOES something. He makes a difference.
When the rogue disarms a trap, he's just saved someone from a potential icky end. He's been proactive.
When the wizard blasts something, or uses a spell or whatnot, he DOES something.
Most of the time, when the cleric heals someone, he sacrifices his ability to do stuff in order to make downtime (which, in itself, is basically unlimited and has no effect on the game whatsoever) shorter. He sacrifices SOMETHING for NOTHING. He's not being proactive. People don't thank him for healing him - they complain if he doesn't. I mean sure - mid-combat healing is a big thing, and chances are the cleric will get thanked, and will feel he's contributed. But MOST of the healing the cleric will do is between battles, and has the sum effect of meaning that the party don't need to say "we rest".
To that end Trainz, I suggest:
Allow the party to obtain wands of lesser vigor, a complete divine spell which basically heals 11 hitpoints a shot, but only works between combats. Voila - wands get used for healing, cleric gets to make a difference.
Point out to them that they're spending a mere 1 gold per hitpoint healed. Point out to them that the first-level cleric's potential 9 hitpoints in a single shot is far more valuable to have mid-combat than between combat, meaning that using the wand for between-combat healing is a really good idea.
And finally - if you've got ONE person with divine vigour/cure light wounds on their list, then a cleric is not necessary.