jayoungr
Legend
Yes, that's what happened in the previous case. If that happens ... sequel adventure! However, the other spirit had actual mind domination abilities. This one would have to try to trick or persuade someone into destroying the vessel.The spirit is bound to the clay vessel. What happens if the clay vessel is destroyed? Spirit unbound and free?
The current situation continues: spirit outside but unable to move. The PCs would have to carefully crack the vessel again.What happens if the clay vessel is mended with the spirit on the outside?
Both the bard and the barbarian have it. (In this setting everyone gets three cantrips for free.)Which character has the mending spell?
No, the spirit has no way of knowing this.Does the spirit know this?
This is so, but the entire campaign has been about assembling the pieces of the artifact, so I also don't want to nerf it. I was thinking of compensating with sheer numbers of enemies (which would also provide handy targets for that necklace of fireballs). I was also thinking of having some stronger summons with advantage on saves against the artifact. Maybe some of the smaller ones could combine into stronger ones, like oozes?If the only things the spirit can summon are undead that can be effected by the artifact, it greatly diminishes the power of the spirit.
These are also good ideas. The artifact is a bell, by the way, and spirits are said to be affected by its sound. So if the spirit can prevent the bell from being rung, that is to its advantage.On the other hand, if the spirit can summon something(s) that can detect the artifact and attack the character carrying the artifact, could force the party to defend that character. Or maybe the spirit could summon something that could steal the artifact from the character.
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