Torm
Explorer
My gaming group is getting ready to resume a low magic campaign I was running for them a while back. The one wizard in the group, whose spells are all weather-themed, had, through one of their combats at sea, managed to acquire the magic stone at the heart of a very minor water elemental creature - very similar to a Water Grue, but not quite the same, and I don't like the powers ascribed to their pearl-like hearts. Anyway, two years have passed in-game, and I'm wanting to give him something neat for the stone, so I've decided it has been set into a wand. I've already decided that instead of charges, the wand can be used once per day. Or twice, but that would kill (break) the stone.
But what I haven't decided is - what should it do? I need something unusual, beyond the PHB/splat book stuff.
The party is 11th level, but that shouldn't necessarily indicate the level of spell power for the item - LOWER would be preferrable. It is a LOW magic world.
Ideas?
But what I haven't decided is - what should it do? I need something unusual, beyond the PHB/splat book stuff.
The party is 11th level, but that shouldn't necessarily indicate the level of spell power for the item - LOWER would be preferrable. It is a LOW magic world.
Ideas?