edit: Fifthed.
What SB & all said already is right on the nail.
This is so true - I would definitely start the session with the PCs already captured, and just recount how in flashback. I also recommend giving them some action points or other metagame-reward as compensation for screwing them over in the interests of the story. I always strongly recommend against playing out any scene that has a predetermined outcome, it smacks of extreme railroading and will result in unhappy players and/or dead PCs.

Mustrum_Ridcully said:My best idea in this:
"Here comes the plot device: You are all captured."
I think it is the best - possibly even only - option to make it.
Players hate their characters to be caught. They have no control over the situation, and that`s not what you want in game, it´s something you might have in real life.
But if you say the players "this is neccessary for the story", they will go along with it. They know they have no control, but they know they will get it again, and it will be fun later.
If you don´t make clear its a "capture"-situation, the characters will fight, the players will come up with cunning counter-measures, and if nobody can escape, at least one will die. Bad introduction into the adventure...
Mustrum Ridcully
This is so true - I would definitely start the session with the PCs already captured, and just recount how in flashback. I also recommend giving them some action points or other metagame-reward as compensation for screwing them over in the interests of the story. I always strongly recommend against playing out any scene that has a predetermined outcome, it smacks of extreme railroading and will result in unhappy players and/or dead PCs.
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