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Help me design Epic Destinies for ZEITGEIST?

I'm working on the 9th adventure of ZEITGEIST: The Gears of Revolution, which takes the PCs from 20th to 22nd level, and I realize I should include possible epic destinies to fit into the final arc of the campaign.

I admit my knowledge of existing Epic Destinies is limited. Could you point me to any that already fit these molds, and then possibly suggest abilities to design my own?

The main ideas:

King of a Nation - You're empowered by the loyalty and approval of your citizens (and you're occasionally called upon to fight giant monsters to defend the country).

Unseen Lord of the Fey - You are one of the lords of the fey, who lead via the Unseen Court. The main schtick is being perpetually invisible (except for clothes that you want people to see), and easy teleportation.

I might come up with others later, but those are the two I need the most. Anyone care to help?
 

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Not much experience with the Epic destinies, but Legendary sovereign sounds like it would fill the place of King of a Nation pretty well.

Also one of my players would probably be interested in whatever you come up with for the Unseen Lord of the Fey given where he's taking his character (though we're just in the middle of Cauldron Born), so I'd be happy to pass along feedback
 

Feyliege (Arcane Power p.145) covers similar ground to the Lord of the Fey, maybe - although the powers are completely different.
 

The tricky bit about epic destinies is that they have both CRUNCH (powers) and CONCEPT. It is rare that any player likes bot concept and powers. Try to make both flexible enough to appeal to different players with different concepts. Best way to do this is to have the powers actually be manifestations of the concept - like your invisible lord. IIR too many destinies were focused on giving a standard mix of attack and self-rez powers and ignored their own concept.
 

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