RangerWickett
Legend
Stat as in quickly, not as in D&D rules statistics.
Anyway, I don't know where my PCs are going to go tonight, so I need to plan some options. The two main routes I foresee them taking are:
1. Head to the lands of their enemies, the ogres of Ferruus. They live a month away, the territories separated by hundreds of miles of hills where monsters lurk. But the two groups (PCs' town and ogres) have religious differences, and they know the ogres plan to attack in four months when a special celestial event will occur. Also, one of their townsfolk has been captured by the ogres and is being kept as a slave by their leader.
2. Investigate a stranger who returned with one of the townsfolk who went looking for other people. This stranger was an elf man, covered in scales vaguely reminiscent of a crocodile. He claims to be of the Niswas people, who use magic to shape the life around them. They live in a forest that floods regularly, and have to make regular sacrifices to a dragon who lives downstream. They are afraid to leave their river, and this stranger only left because he's a criminal and was going to be sacrificed to the dragon. The party might go try to learn about these folks and get their help against the ogres.
So I need help coming up with what these cultures are like. The world is at bronze-age or earlier tech level, and I'm trying to give things a mythic feel that's a mix of Conan and the Odyssey. I could also use some help coming up with plot ideas in those settings.
[section][imager]http://www.conceptart.org/artist_images/image.php?img=shelly_wan/full/shelly_wan-06.jpg[/imager]Niswas Riverweavers
The Niswas, I have planned, use river currents in their magic, and so like water. They also weave, since that's a metaphor for how they mix their flesh with the flesh of other creatures.
I saw an amazing image (see at right) at ConceptArt.org, and so I know one of the Niswas (normally a race of elves who are born blond-haired and green-eyed) has learned to absorb the power of spirits, not just living creatures, into her body, so she has turned dark by taking in the evil spirits who lurk in the shadows of the forest. I kind of want her to be a good guy, though. The rest of the Niswas don't like outsiders, except as potential fleshweaving stock, but this woman would have learned, regretfully, that other races are intelligent too.
The dragon who guards the river actually lives in an older town which was flooded. The stones of the graves of that town ridge its back like a stegosaurus. I'm thinking also that there would be some antagonist who is shaping people against their will, creating things like dryads.[/section]
[section]Ogres of the Wailing Well
The ogres, in the eyes of the players, are pretty classic demon-worshipping bad guys. However, that's only because their leader is a vicious demon who controls them through fear. Some of them want a change.
In a few months, night will fall for 28 days, and during that time the demon Ferruus will attempt to rise as a god, animating a huge swath of bones into a colossus, which he will use as his body. His first target is to destroy the PCs' town. The ogres like bones, and live in a valley with intense winds created by a rift to the plane of Pandaemonium.
Yeah, that's ultimately kind of vague. I would like to flesh out these cultures. Suggestions?
Anyway, I don't know where my PCs are going to go tonight, so I need to plan some options. The two main routes I foresee them taking are:
1. Head to the lands of their enemies, the ogres of Ferruus. They live a month away, the territories separated by hundreds of miles of hills where monsters lurk. But the two groups (PCs' town and ogres) have religious differences, and they know the ogres plan to attack in four months when a special celestial event will occur. Also, one of their townsfolk has been captured by the ogres and is being kept as a slave by their leader.
2. Investigate a stranger who returned with one of the townsfolk who went looking for other people. This stranger was an elf man, covered in scales vaguely reminiscent of a crocodile. He claims to be of the Niswas people, who use magic to shape the life around them. They live in a forest that floods regularly, and have to make regular sacrifices to a dragon who lives downstream. They are afraid to leave their river, and this stranger only left because he's a criminal and was going to be sacrificed to the dragon. The party might go try to learn about these folks and get their help against the ogres.
So I need help coming up with what these cultures are like. The world is at bronze-age or earlier tech level, and I'm trying to give things a mythic feel that's a mix of Conan and the Odyssey. I could also use some help coming up with plot ideas in those settings.
[section][imager]http://www.conceptart.org/artist_images/image.php?img=shelly_wan/full/shelly_wan-06.jpg[/imager]Niswas Riverweavers
The Niswas, I have planned, use river currents in their magic, and so like water. They also weave, since that's a metaphor for how they mix their flesh with the flesh of other creatures.
I saw an amazing image (see at right) at ConceptArt.org, and so I know one of the Niswas (normally a race of elves who are born blond-haired and green-eyed) has learned to absorb the power of spirits, not just living creatures, into her body, so she has turned dark by taking in the evil spirits who lurk in the shadows of the forest. I kind of want her to be a good guy, though. The rest of the Niswas don't like outsiders, except as potential fleshweaving stock, but this woman would have learned, regretfully, that other races are intelligent too.
The dragon who guards the river actually lives in an older town which was flooded. The stones of the graves of that town ridge its back like a stegosaurus. I'm thinking also that there would be some antagonist who is shaping people against their will, creating things like dryads.[/section]
[section]Ogres of the Wailing Well
The ogres, in the eyes of the players, are pretty classic demon-worshipping bad guys. However, that's only because their leader is a vicious demon who controls them through fear. Some of them want a change.
In a few months, night will fall for 28 days, and during that time the demon Ferruus will attempt to rise as a god, animating a huge swath of bones into a colossus, which he will use as his body. His first target is to destroy the PCs' town. The ogres like bones, and live in a valley with intense winds created by a rift to the plane of Pandaemonium.
Yeah, that's ultimately kind of vague. I would like to flesh out these cultures. Suggestions?
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