Help me determine the alignment for my orcs!

shadow

First Post
I've been working on a homebrew world for sometime now. One thing I decided to change from standard D&D was the orcs. I decided to keep their stats the same as the MM, but change them from a generic cannon-fodder monster, to an interesting warrior culture. Because of this, I need to change their alignment from CE. However, I'm not really sure what their new alignment would be. I would appreciate any feedback.
Orcs IMC live in fairly primitive tribes on the outskirts of civilization near the Great Wastes. Since the Great Wastes are very poor areas for farming (Hence the name) the orcs live a nomadic life-style based on hunting and gathering. However, they often get supplies by making raiding expiditions into nearby human kingdoms. Although orcs don't do human sacrifices to dark gods as in standard D&D, they do follow a polytheistic religion (as opposed to a quasi-catholic monotheistic religion that is followed by the neighboring human kingdoms) At the head of this pantheon is a god of war (Whom I haven't named yet). This god teaches that glory can be found in battle and the highest honor one can have is dying in battle. Consequenltly the orcs have developed a warrior culture. Battle is seen as a natural part of the universe, not something to be avoided. Unlike other human races, the orcs don't really have much of a code of chivalry. Rather they follow a warrior code that basically says that the most powerful warrior has proved himself worthy, so therefore he can take whatever share of spoils that he wants, the one under him second, and those green warriors at the bottom last. (Kind of like might makes right) While not necessarily sadistic and killing for pleasure, the orcs have a reputation for being fearsome warriors and raiders.
Socially orcs live in small clans. While theoretically all clans see themselves as part of the "great orcish race" (and therefore brothers and sisters) they often spend as much time fighting among themselves as they do fighting humans. Life in the clans tends to be hierarchical. The clans are led by a male (always a male, as females are relegated to subordinate positions) who usually has earned his position by proving his strength and bravery and leadership in battle. Everyone knows his or her place in the clan. The orcish language has a detailed set of honorific and humbleness markers. Males and Females, orcs of higher status and lower status, each have a different way of speaking. Not being polite to ones superior, or talking out of station can be a serious offense, sometimes punishable by death.
Orc clans have an unique sense of honor. Honor in the orc sense of the word means knowing your place in the clan, and being loyal to the clan. If one breaches this sense of honor, the usual punishment is death. For example an lowly orc to talk uppity to his superior is often punishable by death. Or an orc male having an affair with another orc's woman(orc's don't have marriage in the traditional sense) will result in both the orc and the woman being put to death, unless the the orc in question happens to be the cheif, or an orc of really high status; in which case the crime against him is overlooked. (But the woman will still be put to death) Even talking to members of a rival clan without permission can be a capital offense. Only by killing those who have injured the clan's honor can the taint be removed and the honor restored. A common orcish proverb says: "The hand that is cancerous must be cut off, lest the whole body perish". (I based the orc clan life loosely on the harsh tribal law that exists today in places like Afganistan and Pakistan.)
What alignment do you think my orcs should be based on the information given? I'm currently leaning toward a lawful alignment based on the their clan system, but I'm not quite sure. I'm not sure if I should give them an alignment of neutral or evil. On one hand they have a very brutal system of justice and are fearsome raiders, but on the other hand they don't kill for pleasure and don't necessarily see themselves as evil. What do you all think? I'd appreciate your input.
 

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Sounds Lawful Neutral to me. They don't do anything terribly evil. Raiding in my opinion is not neccessarily evil, just a way of life. Your orcs live in a very structured society where the society is more important than the individual so Lawful is for sure. IMO
 


shadow said:
...they ... don't necessarily see themselves as evil.
Self-perception doesn't change reality at all; very few "evil" people seem themselves as "evil."

That said, I'd say that your orcs are LN with more tendencies towards evil than good.
 

Yeah, LN sounds about right. But you may want to consider their historical relationship with other races, that may or may not have an influence. Have they always been so secluded? Or were they driven to seclusion? Just a couple o thoughts.

This is just FYI.

I did something similiar with my orcs.

I did a variation on a the Tolkein "Orcs Created in Mockery of Elves". Instead they were created by elves to be footsoldiers for a war (there is always a war) in which attrition was getting the better of the elves. What they created was a tougher, more fearless, one-track-minded race who's sole purpose is destruction. A major difference being they were created te be led / organized under some sort of militaristic system.

Short version is over the millenia the Elves lost interest in / control of the orcs. Now that the demi-human races are returning to the world (they went away for many millenia, long story) the orcs are back too, but they are leaderless.

I am leaning towards evil since their sole purpose is still destruction (basing that on the idea that life is inherently good, and it's destruction evil), but I cannot really decide which flavor of evil.

These orcs are not stupid or simpletons, just single-minded in purpose. Sort of an unstopping, methodical juggernaught of destruction.
 

Yeah, I guess LN would work.

The orc varient I devised was based of a romantized version of the Mongols. They had a funky pole weapon that could be used a quarterstaff, short lance, and a spear.

Another twist I had planned was that the leaders were very honorable to each other and those who "earned" it. The leaders basicly had the OA Samuari class with the serial numbers shaved off.
 

I think LN as the typical orc tribe would be most accurate, as others have said. But I think you'd see a significant "trickle-down" effect. If the leader of a tribe was LE, for example, he's the one to emulate if you want to become the next alpha. Young orcs in said tribe would become evil, or be marginalized. Same thing if the leader was LG.
 

Redleg06 said:
[B
This is just FYI.

I did something similiar with my orcs.

I did a variation on a the Tolkein "Orcs Created in Mockery of Elves". Instead they were created by elves to be footsoldiers for a war (there is always a war) in which attrition was getting the better of the elves. What they created was a tougher, more fearless, one-track-minded race who's sole purpose is destruction. A major difference being they were created te be led / organized under some sort of militaristic system.

Short version is over the millenia the Elves lost interest in / control of the orcs. Now that the demi-human races are returning to the world (they went away for many millenia, long story) the orcs are back too, but they are leaderless.

I am leaning towards evil since their sole purpose is still destruction (basing that on the idea that life is inherently good, and it's destruction evil), but I cannot really decide which flavor of evil.

These orcs are not stupid or simpletons, just single-minded in purpose. Sort of an unstopping, methodical juggernaught of destruction. [/B]


*blink*
*blink blink*
*look left*
*look right*
*make sure nobody's watching*
*swipe idea*
*run off, cackling with glee*
 

I'm thinking neutral. The hierarchy exists within a tribe, but with the constant infighting between tribes and the emphasis on the self over the tribe in how someone gains rank (by being the strongest) shows some pretty chaotic traits. Do they roam across their lands, living in sections in some sort of fashion in which they know where they are supposed to live, or do they fight each other for every square mile of their range? Is it possible to make bargains or treaties with them, or do they only keep their word as long as it suits them or doesn't make them look weak.? Do you play the leaders as trying to do actions to improve their own power or to improve the strength of the tribe to improve his power, even though such an act could create a powerful rival?
 


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