Tonguez
A suffusion of yellow
2. The Landsman. - I agree that Farmer (and Rancher) should be taken out and Miner I'd actually put under Builder. This leaves 'Loggers' from your list which can logically be roled in with Rangers, Hunters, Explorers to create the Wilderness based 'Explorer' Archetype some have mentioned
6. The Lawmaker & 7. The Lawbringer. I'd include as a single Lawbringer Paragon - the 5 gods were the original Lawbringers who sat in judgement of humanity (Lawmakers) and then enforced their judgement (Lawbringers). The Paragon inherited this right of Judgement
The Learned. I'd change the name to Teacher and move Explorer as discussed. I'dd also add both Priest and Navigator (if you have lots of water). Navigators are included here because they spend time looking at the Stars which in your campaign idea with its astrological theme looks like being a scholarly and sacred occupation
This Gives us
1. The Builder. See above.
2. The Landsman. Representing those who seek out the Wilderness as Hunters, Druids, Loggers, Explorers, Rangers
3. The Teacher. Representing those who preserve, expand, and pass along knowledge -sages, scribes, teachers, priests and navigators .
4. The Soldier. Representing those who take up arms in defense of their communities -guards, town watchmen, militias -
5. The Artisan. Representing those who create works of beauty - musicians, painters, sculpters, weavers,
6. The Lawbringer. Representing those who create and enforce laws to maintain the established order - nobles, mayors, councilmen ,sheriffs, judges, jailors and executioners
and other ideas
7. The Hearth Wife Representing those who care for and nurture others - Mothers, midwives, healers, doctors
8. The Shepherd Representing those tend to others - Fathers, farmers, shepherds, priests
9. The Fisher Representing those that sail the oceans - fishermen, sailors, shipwrights and shellfishers. Also Patron of natural Disasters from Typhoons to Earthquakes
10.The Rogue Representing those who rely on their wits and skills and are not afraid to challenge to status quo - Children, thieves, merchants, diplomats, tricksters, poets, bards and scorcerers
6. The Lawmaker & 7. The Lawbringer. I'd include as a single Lawbringer Paragon - the 5 gods were the original Lawbringers who sat in judgement of humanity (Lawmakers) and then enforced their judgement (Lawbringers). The Paragon inherited this right of Judgement
The Learned. I'd change the name to Teacher and move Explorer as discussed. I'dd also add both Priest and Navigator (if you have lots of water). Navigators are included here because they spend time looking at the Stars which in your campaign idea with its astrological theme looks like being a scholarly and sacred occupation
This Gives us
1. The Builder. See above.
2. The Landsman. Representing those who seek out the Wilderness as Hunters, Druids, Loggers, Explorers, Rangers
3. The Teacher. Representing those who preserve, expand, and pass along knowledge -sages, scribes, teachers, priests and navigators .
4. The Soldier. Representing those who take up arms in defense of their communities -guards, town watchmen, militias -
5. The Artisan. Representing those who create works of beauty - musicians, painters, sculpters, weavers,
6. The Lawbringer. Representing those who create and enforce laws to maintain the established order - nobles, mayors, councilmen ,sheriffs, judges, jailors and executioners
and other ideas
7. The Hearth Wife Representing those who care for and nurture others - Mothers, midwives, healers, doctors
8. The Shepherd Representing those tend to others - Fathers, farmers, shepherds, priests
9. The Fisher Representing those that sail the oceans - fishermen, sailors, shipwrights and shellfishers. Also Patron of natural Disasters from Typhoons to Earthquakes
10.The Rogue Representing those who rely on their wits and skills and are not afraid to challenge to status quo - Children, thieves, merchants, diplomats, tricksters, poets, bards and scorcerers
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