Help me devleop a feat - Blood Bonded Weapon

Thurbane

First Post
Hi, I'm trying to develpo a feat for my camapign. Please read below, and make any criticisms or suggestions you think would improve it.

Blood Bonded Weapon [Ritual]
Prerequisite:
Base attack bonus +6, Weapon Focus with the weapon
Benefit: Through means of an arduous ritual, the character may bind a weapon of his choice so that only he may wield it safely. If anyone else attempts to wield the weapon, they suffer 2d6 untyped damage upon first grasping it via the hilt or grip (this cannot be used offensively, only when a being attempts to wield the weapon for itself). Also, they suffer a -2 penalty to hit and damage rolls with the weapon. A Remove Curse negates the bond, and allows the weapon to be wielded normally by anyone. Finally, by concentrating for a full round, the bonded wielder knows the direction and approximate distance of the weapon so long as they are both on the same plane (spells that block scrying and detection can foil this ability, however). No creature may be bonded to more than one weapon at a time, and no weapon may be bonded to more than one creature. If the ritual is to be used on an intelligent weapon, legacy item or artifact, the wielder must be of a compatible alignment (and ethos, where applicable).
The ritual itself is an arduous affair involving fasting, meditation and the burning of rare herbs and incense. The ritual takes one full week, and costs 1000gp for a mundane or masterwork weapon, with an additional 500gp per effective plus of a magic weapon. The ritual culminates in the quenching of the weapon in the wielders blood (causing 2d6 hit points of damage). The bond is permanent until the weapon is destroyed, the wielder is slain, or a Remove Curse or more powerful spell is used to sever it.
 

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I'm rather fond of Unearthed Arcana's Item Familiar rules for stuff like that, though I do rather like your feat idea too.

I think perhaps there could be an additional benefit to the wielder of a Blood-bonded weapon, perhaps a +1 morale bonus on attack rolls with the weapon, and a +4 (+2?) morale bonus on opposed rolls against disarm and sunder attempts made against the blood-bonded weapon.

Being able to sense where the weapon is is pretty cool. Perhaps the bond is strong enough to overcome concealing magic with a successful level check?

It might make the feat a bit strong, however.

These suggestions were made to make the feat a bit more useful to the wielder, as opposed to mainly being a curse effect of limited use.

Otherwise... I'd say this ritual would make a pretty good Incantation. Anyhow, cool idea! :)
 

Thanks for the feedback, I really like some of your suggestions. Once I get a little more feedback I will post a modified version of the feat. ;)
 

This feat doesn't seem to be that useful unless you're worried about getting your weapon stolen.

It seems like a neat concept, but, the way it is now, the feat's only benefit for the person who takes it is after his weapon has been taken and he's trying to get it back.

Also, what happens if the bond is severed? This could be used to mitigate giving the owner some bonuses with his blood-bonded weapon.

Maybe look at the Kensai and it's weapon feature or ancestral weapons for some additional ideas on how to deal with having the weapon destroyed.
 

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