Thurbane
First Post
Hi, I'm trying to develpo a feat for my camapign. Please read below, and make any criticisms or suggestions you think would improve it.
Blood Bonded Weapon [Ritual]
Prerequisite: Base attack bonus +6, Weapon Focus with the weapon
Benefit: Through means of an arduous ritual, the character may bind a weapon of his choice so that only he may wield it safely. If anyone else attempts to wield the weapon, they suffer 2d6 untyped damage upon first grasping it via the hilt or grip (this cannot be used offensively, only when a being attempts to wield the weapon for itself). Also, they suffer a -2 penalty to hit and damage rolls with the weapon. A Remove Curse negates the bond, and allows the weapon to be wielded normally by anyone. Finally, by concentrating for a full round, the bonded wielder knows the direction and approximate distance of the weapon so long as they are both on the same plane (spells that block scrying and detection can foil this ability, however). No creature may be bonded to more than one weapon at a time, and no weapon may be bonded to more than one creature. If the ritual is to be used on an intelligent weapon, legacy item or artifact, the wielder must be of a compatible alignment (and ethos, where applicable).
The ritual itself is an arduous affair involving fasting, meditation and the burning of rare herbs and incense. The ritual takes one full week, and costs 1000gp for a mundane or masterwork weapon, with an additional 500gp per effective plus of a magic weapon. The ritual culminates in the quenching of the weapon in the wielders blood (causing 2d6 hit points of damage). The bond is permanent until the weapon is destroyed, the wielder is slain, or a Remove Curse or more powerful spell is used to sever it.
Blood Bonded Weapon [Ritual]
Prerequisite: Base attack bonus +6, Weapon Focus with the weapon
Benefit: Through means of an arduous ritual, the character may bind a weapon of his choice so that only he may wield it safely. If anyone else attempts to wield the weapon, they suffer 2d6 untyped damage upon first grasping it via the hilt or grip (this cannot be used offensively, only when a being attempts to wield the weapon for itself). Also, they suffer a -2 penalty to hit and damage rolls with the weapon. A Remove Curse negates the bond, and allows the weapon to be wielded normally by anyone. Finally, by concentrating for a full round, the bonded wielder knows the direction and approximate distance of the weapon so long as they are both on the same plane (spells that block scrying and detection can foil this ability, however). No creature may be bonded to more than one weapon at a time, and no weapon may be bonded to more than one creature. If the ritual is to be used on an intelligent weapon, legacy item or artifact, the wielder must be of a compatible alignment (and ethos, where applicable).
The ritual itself is an arduous affair involving fasting, meditation and the burning of rare herbs and incense. The ritual takes one full week, and costs 1000gp for a mundane or masterwork weapon, with an additional 500gp per effective plus of a magic weapon. The ritual culminates in the quenching of the weapon in the wielders blood (causing 2d6 hit points of damage). The bond is permanent until the weapon is destroyed, the wielder is slain, or a Remove Curse or more powerful spell is used to sever it.