I was recently introduced to the (very) simple concept of not scaling anything with levels. I can't believe I never thought of this myself. It's utterly brilliant!
I like the 'feel' of D&D. I like the play-style and sense of advancement. But scaling has always bugged (as do classes, but that's an issue for another thread) me as it invariably breaks every system. That, and it just doesn't suit my idea of heroic fantasy.
So, what I'm hoping for here is positive and creative input into how to make an alternate system using all the material of 4e. What I'm not looking for is people who want to poop all over the idea. If you don't like the idea, please start your own thread and don't pollute this one.
I need ideas on what pitfalls there would be and how to solve them. To clarify what I mean by scaling, I'll list a few basic rules that the system would follow:
Characters would still get more powers and feats and still work within the level limits for magical items. They would still go up levels and so receive XP at the same rate. Possibly they could still gain ability bonuses although I'm not sure if that would unbalance things too much.
I'm thinking one thing that would need to be addressed somehow is damage, since damage can be scaled up through feats and powers and magical items irrespective of level scaling and ability bonuses.
Obviously you'd do the same for monsters. But essentially, even a 1st-level orc could still pose a problem for a 10th-level PC. The fundamental difference would be in the PC's options, versatility and capability in dealing with the orc, not in their damage and hit points and ability to hit.
I like the 'feel' of D&D. I like the play-style and sense of advancement. But scaling has always bugged (as do classes, but that's an issue for another thread) me as it invariably breaks every system. That, and it just doesn't suit my idea of heroic fantasy.
So, what I'm hoping for here is positive and creative input into how to make an alternate system using all the material of 4e. What I'm not looking for is people who want to poop all over the idea. If you don't like the idea, please start your own thread and don't pollute this one.
I need ideas on what pitfalls there would be and how to solve them. To clarify what I mean by scaling, I'll list a few basic rules that the system would follow:
- Levels do not increase defences or attack bonuses or hit points or skills.
- There are no magical plusses on items.
- Masterwork armour wouldn't convey extra defences.
Characters would still get more powers and feats and still work within the level limits for magical items. They would still go up levels and so receive XP at the same rate. Possibly they could still gain ability bonuses although I'm not sure if that would unbalance things too much.
I'm thinking one thing that would need to be addressed somehow is damage, since damage can be scaled up through feats and powers and magical items irrespective of level scaling and ability bonuses.
Obviously you'd do the same for monsters. But essentially, even a 1st-level orc could still pose a problem for a 10th-level PC. The fundamental difference would be in the PC's options, versatility and capability in dealing with the orc, not in their damage and hit points and ability to hit.