Draksila
First Post
If it will help, here's a roster of my group, how long they've been in the group, and a description:
- John: 5 months. Shy, artsy guy; likes reading, drawing, and being unimposing. Very quiet at the table overall. Plays a Half-(Eladrin) Warlord.
- Sherm: 5 months. Flamboyant, ridiculous sort of person in RL; really enjoys background story and lore, but is not very adept at applying it in-game. Has trouble keeping his own qualities out of his character. Plays a (low-Int) Dwarf Paladin of Bahamut.
- Trev: 18 months. Quiet but very friendly guy; enjoys destroying monsters in combat, but is fairly patient about it between fights. Plays a Drow Archery-Ranger.
- Mat: 12 months. Boisterous, weird-sorta dude; likes making cutesy puns about monsters. Never especially serious whenever he's in character. Plays an Eladrin Wizard.
- Jeff: 6 months. Nice-but-slightly-arrogant guy; talks loudly or interrupts for my attention during other player's turns. Often makes plans for the same night as D&D, so he "needs to hurry" while he's here. Wants to make a new character whenever a new race appears. (I've already indulged him twice.) Regularly encourages other players to use metagaming tactics. Wants to read D&D monster books.(?) Often upset that the DM gets to use his judgement about interpreting the rules. Usually does much of the talking during roleplaying encounters. Currently plays a Gnoll Rogue.
- Kyle: 18 months. Quiet guy, but with a bad temper. Often claims he only plays D&D for the combat. Roleplaying is "gay". Gets angry during roleplaying encounters, saying, "Can we please play the game now?" Enjoys Obsidian skill challenges, as long as it doesn't preclude combat encounters. Tiefling (Fey) Warlock.
The quiet, shy guys need to be drawn out. Put in encounters, both social and combat, that require their character's specific expertise. Make a point of asking them their thoughts or desired actions during encounters. If you make them feel that their opinion is worth a toot in Niflheim to the campaign, they may thaw out. I'm not saying you aren't making them feel important; just that you kind of have to point out to those types that yes, their interaction is needed too.
Sherm and Mat can work out in the right environment; the best groups I've been in had comic relief. You just have to watch them and have a talk with them if it gets to be distracting. Encourage them to be flamboyant and half-serious in their character portrayals if they want, but remind them that it needs to refrain from interrupting when other people (including yourself) need the spotlight.
Jeff is redeemable. You just have to put your foot down that he is not to interrupt other people (as it is socially rude in any group event) and keep from backing down when he challenges your authority. If he can't show some consideration for his fellow players and yourself, however, you might have to show him the door.
Kyle is being a disrespectful douche. He is basically saying that if it's not what he wants to do with his time, then he's going to throw a fit until you acquiesce and do what amuses him. Frankly, I don't keep people like that at my table. It can be put kindly ('if this isn't the kind of game you want to play in, maybe you should see if another group fits your playing style better'), but what it comes down to is if he doesn't respect what the DM or the rest of the party wants to do and feels the need to act like a 3-year old about it, then he should play something else. Something that doesn't require him to deal with other people.
Edit: I note that Kyle's one of the two longest-lasting people in your group. I can respect that. Still, if you've been trying for a year and a half to get them to understand that you want more out of the game and he's still acting like this? Time for him to find a single-player game.