Help me figure out Spycraft...


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Armistice said:
AEG never published a vehicle supplement for Spycraft. The corerulebook's gear section was pretty comprehensive.
The Soldier/Wheelman handbook had an increased focus on vehicles, including the chart of general-type vehicles by class. I always wondered why they didn't take that (general) route with firearms, as vehicles are arguably as important in the superspy genre.
 

Heh, I am working on the opposite problem, converting a D20 Modern product (E.N.Publishing's Elemets of Magic: Mythic Earth) to Spycraft 2.0... I suspect that going from Modern to Spycraft may be the easier puzzle. :) Not playable yet, and I want to avoid a problem that I have had in both OGL Steampunk and Iron Kingdoms - having nifty systems that scare away the players... (Amazing Machines and Mechanika are both things that the players have been perfectly happy to find, but they are not willing to invest the time and energy into creating the items for themselves... :( )

The Auld Grump
 

TheAuldGrump said:
Heh, I am working on the opposite problem, converting a D20 Modern product (E.N.Publishing's Elemets of Magic: Mythic Earth) to Spycraft 2.0... I suspect that going from Modern to Spycraft may be the easier puzzle. :) Not playable yet, and I want to avoid a problem that I have had in both OGL Steampunk and Iron Kingdoms - having nifty systems that scare away the players... (Amazing Machines and Mechanika are both things that the players have been perfectly happy to find, but they are not willing to invest the time and energy into creating the items for themselves... :( )

The Auld Grump

I tried something similar by taking the IK magic item creatiuo rules into Dragonstar (helps to keep tech feasible at higher levels). They like the feel, but no one wants to experiement. At least magic isn't seen as the cure all anymore... :(
 

Committed Hero said:
The Soldier/Wheelman handbook had an increased focus on vehicles, including the chart of general-type vehicles by class. I always wondered why they didn't take that (general) route with firearms, as vehicles are arguably as important in the superspy genre.

Are there pdf's of this book handy?
 

Not yet. I think Crafty Games will be going in the direction of putting up all the older Spycraft books into .pdf format, but I'm not sure of the timetable.
 

Storyteller01 said:
Are there pdf's of this book handy?

We've inherited AEG's 1.0 Spycraft library, which will need some technical conversion before they're ready for market. My partners are still scattered about the country, and I just got back from a short honeymoon, so I wouldn't expect anything released until at least July (just ballparking here). Though we'd like to get them out faster than that if at all possible. :)
 

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