• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Help me flesh out my idea for a campaign world...

Something like that would work well for you since, not only will your players get to help civilization rise, they'll also be instrumental in staving off it's collapse.

or maybe the 1000 year cycle is linked to when these portals open to the world, and so the player characters may have to stave off the collapse they themselves have caused.

All around, this sounds like it has some fun potential.
 

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Well I have the first session for a few hours tonight. The very first encounter could will alter how everything in the setting will start to look like. He will be trapped underground, and when he frees himself, he stumbles upon three goblins, trying to uncover rumble that has collapsed a hallway, and on the other side, the goblins family and friends. So now the potential starter of civilization, an elf, will have to first fight with his inner self to save or kill the goblins. Could you imagine a world where goblins and elves worked side by side to create a civilization.

That could end up being a weird culture for sure.
 

Well the PC did end up befriending a goblin. Now a settlement is forming that has approx 300 elves and 50 goblins. Anyone want to throw out thoughts on how this could work in the long run?
 


My first thoughts were to put them in that kind of situation as well. I'm thinking of using Keep on the Shadowfell as a rival goblin tribe going after the goblins and elves.
 

Into the Woods

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