Darklone
Registered User
Well
I'd go with several old buddies of the father.
Start the chars as youngsters in a small nice little quiet village. Arrange the fathers death as something strange, he came home late at night pale as death, next morning he couldn't get up and died in the afternoon. Strange lights can be seen on the sky in the night.
At his burial, several strangers arrive. They wear dark cloaks and weapons and don't seem to like each other but pretend not to know any of the others. One or two of them might kill each other in the next days without witnesses or maybe the players accidently drop by as two of them seem to start a duel but leave as the PCs drop by. The house is searched by silent robbers who don't take the cash or jewels.
Let the players find the map accidently (or per magic... perhaps an old painting at the wall and the son stumbles into the painting ?)
As soon as the players or one of them gets the map, the strangers head to the house. Let his friends overtake them on the way there or let the strangers hinder each other to get them.
And there you got a wild goose chase. A nice idea for some magical effects would be an old bag of the father with magical gimmicks. E.g. magical items that the players can't use actively, charms, keys, a compass perhaps
?
I'd go with several old buddies of the father.
Start the chars as youngsters in a small nice little quiet village. Arrange the fathers death as something strange, he came home late at night pale as death, next morning he couldn't get up and died in the afternoon. Strange lights can be seen on the sky in the night.
At his burial, several strangers arrive. They wear dark cloaks and weapons and don't seem to like each other but pretend not to know any of the others. One or two of them might kill each other in the next days without witnesses or maybe the players accidently drop by as two of them seem to start a duel but leave as the PCs drop by. The house is searched by silent robbers who don't take the cash or jewels.
Let the players find the map accidently (or per magic... perhaps an old painting at the wall and the son stumbles into the painting ?)
As soon as the players or one of them gets the map, the strangers head to the house. Let his friends overtake them on the way there or let the strangers hinder each other to get them.
And there you got a wild goose chase. A nice idea for some magical effects would be an old bag of the father with magical gimmicks. E.g. magical items that the players can't use actively, charms, keys, a compass perhaps
