Mustrum_Ridcully
Legend
I am not certain about it, but I think increasing intelligence grants you the extra skill points the next level.Wystan said:I am looking to create a non-traditional archer, there is only one caveat, must be core rules only (my choice) and must have the following stats to start at level 1...
Str: 13
Dex: 16
Con: 16
Int: 15
Wis: 14
Cha: 12
Please tell me if you modify Intelligence, what level you do so, (for skill points)
Also consider all non-class skills purchasable as class skills to 1/2 max level (1 for 1, not 1 for .5) and any class skill learned is always considered a class skill even if the class is changed.
Thank you.
I am not looking for a powerhouse, just a fun way to rejig my current character so I can have fun, as it is he is a Scout 8, deepwood sniper 2, and I am not having fun. I feel relegated to a minor role.
Considering what you have said, I would consider dipping into Rogue (for a lot of class skills), and than maybe concentrating on Fighter. Hide, Move Silently and Spot seem to be a good choice to take.
If you want to really use your Intelligence, consider going Wizard/Fighter/Eldritch Knight.
If you take at least 4 fighter levels, you can specialise in your ranged weapon, if you conncentrate on Wizard (and Eldritch Knight) levels instead, you get access to better spells (and eventually even 9th level spells, though that will probably only be at the end of your campaign). Transmutation and Illusion will probably benefit you most (hiding and buffing)
For a long time, you can rely on Mage Armor for your armor, later you might want to use a low-Spell Failure/ well enhanced armor (like a Mithral Chain Shirt?). If your primary action in combat is using the bow, you will loose spells, but not much time due to spell failure.
Further alternatives:
You also have a fairly good Charisma and Wisdom, so maybe Paladin would be a nice option. Maybe you first take a few levels of Fighter to get the archery feats, and later you can use the Paladins mount for Mounted Archery.
A Monk thrower might be interesting, but your strength isn't that high, and I think throwing is best be done with a high strength and high dex. (As a Monk, Shuriken might be a bit annoying because they are destroyed after each hit, but you can Flurry with them, and that isn't to be discounted. It's one of the major Monk class features for combat)
A Cleric Archer is also unusual, but I somehow have the impression that the Cleric Buff's don't help that much in that regard.
A straight Rogue Archer might also be nice. The Crossbow Sniper feat (or how it is called) in the PHB II is not core, but otherwise that would be an interesting take - there aren't a lot of crossbow archers in play (my impression).