D&D 5E (2024) Help me Houserule 5e Equipment & Items


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An aside, these are built per class rather than per location?
Yes, the classes in DCC are much more traditional so the sort of things that each is likely to get up to when they have nights to themselves is a lot more on-point by class.
The thief+halfling's is actually called the "Larceny Table," the Elf+Wizard's is the "Arcane Studies Table," the Cleric's "Contemplation." Any of them could ofc go out boozing/partying/carousing, so that's what the general table is for.
 

I apologize to anyone following along that this project isn't going to move more quickly - I'm pretty busy, and I'm still mostly collecting thoughts, in spite of having thought about it for years.

So this one is obvious, but I'm going to put my thoughts down here.

Here's a pretty obvious observation: This is the price of spells, according to 5.24 PHB:


SpellServiceScribe
L03015
L15025
L2200100
L3300150
L420001000
L520001500
L62000010000
L72000012500
L82000015000
L9100K50000

It seems pretty obvious to me that they rounded off the price of "Spellcasting Services" to save space, right? Otherwise, "Service" (the price of having a spell cast) should always equate to twice the cost of Scribing a Scroll (with Calligraphy Tools).
I got a bit advanced with my spellcasting services. I haven't actually implemented this yet, though. (It's unlikely in my homebrew PCs would ever be able to get a hold of services for 6th circle or higher without it being some part of a larger quest).

1760261276984.png


1760261296479.png
 

I got a bit advanced with my spellcasting services. I haven't actually implemented this yet, though. (It's unlikely in my homebrew PCs would ever be able to get a hold of services for 6th circle or higher without it being some part of a larger quest).

That's great stuff. Ultimately, I would prefer to keep things simple, but I'm not sure how possible it will be to get the kind of thing that I want to see without it being a bit... involved.

It's why it's taken me so long to get to this - I would rather "Houserule" as little things as possible, and every time I try to start this project, I find that there are branches that reach into other rules that would need to also be houseruled (or at least double-checked for compatibility).

For example, as has been mentioned by others above in this thread, if we want anything meaningful out of camp supplies, it makes sense to limit/ban/change many spells (and some class features) to achieve that. If we do anything to weapons & armor, we need to think about feats & class features.
 

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