the_mighty_agrippa
First Post
i need tactics help!!!
i am playing in a highly modified version of the rtttoee module.
to date, we have lost 3 characters, had another 2 die once and get brought back, had one of those two die and get brought back again and had a number of less than zero instances.
our main problem is that the characters seem to scatter in combat and try to fight their own battles, a la mechwarrior.
here's what i have to work with...
we're at the stage where bad decisions get people killed. last battle, the wizard cohort was the standout hero, surpassed only by the paladin dropping an ogre mage with one shot.
golf clap
all the metamagic and item creation feats are under the mystran cleric (clc 7) and the wizard cohort. as bad as combat is, non-combat has 2 lg characters calling all the shots.
i had considered partnering the monk and rogue together, the idea being a fast moving sneak attack duo. the cleric cohort could bump, then move with his paladin mentor. the mystran cleric and his cohort could provide as-needed support. the archer could suppress spellcasters with the sorceror laying down arcane firepower where necessary.
the problem is dependence on favorite spells and an unwillingness to get hit. the result is that everyone scatters, leaving a core group to fight mano y mano while the others snipe from the sides.
halp!
i am playing in a highly modified version of the rtttoee module.
to date, we have lost 3 characters, had another 2 die once and get brought back, had one of those two die and get brought back again and had a number of less than zero instances.
our main problem is that the characters seem to scatter in combat and try to fight their own battles, a la mechwarrior.
here's what i have to work with...
paladin 7
cleric 6 (cohort)
cleric 5, inquisitioner 2
wizard 5, incantatrix 1 (cohort)
sorceror 7
rogue 3, fighter 4
fighter 6, wizard 1
monk 7
we're at the stage where bad decisions get people killed. last battle, the wizard cohort was the standout hero, surpassed only by the paladin dropping an ogre mage with one shot.
golf clap
all the metamagic and item creation feats are under the mystran cleric (clc 7) and the wizard cohort. as bad as combat is, non-combat has 2 lg characters calling all the shots.
i had considered partnering the monk and rogue together, the idea being a fast moving sneak attack duo. the cleric cohort could bump, then move with his paladin mentor. the mystran cleric and his cohort could provide as-needed support. the archer could suppress spellcasters with the sorceror laying down arcane firepower where necessary.
the problem is dependence on favorite spells and an unwillingness to get hit. the result is that everyone scatters, leaving a core group to fight mano y mano while the others snipe from the sides.
halp!