Mercurius
Legend
In our group of six, two people are out this coming session - one on a business trip, one with a newborn. The DM (not me, currently) wants us to have more than just three players, so we are opting for me to make a second character and play it alongside my primary one. Our party includes the following characters, with those on "active duty" (that is, going to play this Friday) in bold-face:
*elf ranger - striker (my primary character)
*human invoker - controller
*human psion - controller
*dwarf fighter - defender
*human thief - striker
*orc artificer - leader
*eladrin swordmage - defender
I have a couple criteria for making a character. Given that the other three characters are one striker and two controllers, I think a leader would work best, or maybe a defender. I'm thinking a warpriest would be good, although maybe cleric or warlord, or one of the Essentials defenders - a cavalier or a knight, or even a paladin. Healing and buffing abilities are a bonus, but even more so I want the character to be as easy to run as possible.
Having never made a leader or defender (in 4th edition), I'm looking for advice. Right now I'm veering towards a human warpriest, but which feats, powers, and magic items to choose? Given our house rule, I would have 48,000 GP worth of magic items to buy. Any suggestions?
Thanks!
*elf ranger - striker (my primary character)
*human invoker - controller
*human psion - controller
*dwarf fighter - defender
*human thief - striker
*orc artificer - leader
*eladrin swordmage - defender
I have a couple criteria for making a character. Given that the other three characters are one striker and two controllers, I think a leader would work best, or maybe a defender. I'm thinking a warpriest would be good, although maybe cleric or warlord, or one of the Essentials defenders - a cavalier or a knight, or even a paladin. Healing and buffing abilities are a bonus, but even more so I want the character to be as easy to run as possible.
Having never made a leader or defender (in 4th edition), I'm looking for advice. Right now I'm veering towards a human warpriest, but which feats, powers, and magic items to choose? Given our house rule, I would have 48,000 GP worth of magic items to buy. Any suggestions?
Thanks!