Help Me Make a Brawling Character

blizack

First Post
One of the people playing in my group's new urban-based Greyhawk campaign has a concept for a character who specializes in fist fighting. He doesn't want to play a monk, he wants more of a rough-and-tumble, bar brawling, pugilist type character.

I was wondering if anyone knows of any variants (of the fighter or barbarian, perhaps) or of any alternate core classes (not prestige classes) that might fit the bill or at least give me an idea where to start, I would really appreciate it. Thanks.
 

log in or register to remove this ad




drunken fighter. ;)
You might check the complete fighter and go toward a prestige, or
human barbarian
- improved unarmed strike
- weapon focus (unarmed) or any other feat like that. Just give him the improved unarmed strike and you got a tough brawler.
 

You could use the excellent Martial Artist base class in Goodman Games' Beyond Monks. I've also fiddled with it a little to make it suitable for swashbucklery characters.

Or, for a simple fix, make Improved Unarmed Strike grant the damage ability of a 1st-level Monk, 1d6 with a 20/x2 crit range. Makes the feat worth taking for a non-Monk character.
 

Go fighter straight through level 12 at least. Pick up improved unarmed strike, weapon focus, specialization, greater focus, greater specialization, and improved critical (unarmed strike). Improved grapple if you feel like it. You can branch into combat expertise for some tricks, or the PBS tree for ranged stuff, or two-weapon fighting if you're feeling spunky.

You'll have a BAB of +12, say a strength of 18. That's an attack routine of +17/+12/+7 for 1d3+6 damage each strike (unarmed strikes are light for non-monks, right?), average damage 8. You can two-weapon fight if you want, that's +15/+15/+10/+10/+5/+5 if you've picked up all the feats, and you can, because you're a fighter.

A 12th level monk attacks at +9/+9/+9/+4. Strength of maybe 14 because he has to have dex and wisdom for monk abilities; weapon focus, unarmed damage 2d6, you're looking at +12/+12/+12/+7 for 2d6+2 damage each strike, average 9.

The fighter is more likely to hit than the monk, so the fighter's average damage per round is going to end up being higher than the monk. And that's if you don't house-rule anything like making more feats in the Improved Unarmed Strike chain that up the damage die for non-monks or something. The fighter can wear armor, so at level 12 he's probably still ahead of the monk, AC-wise. If you get improved grapple you're pretty much the best grappler in the party, with a bonus of +20 or better at 12th level.

A level of barbarian ("that guy really loses his head when somebody throws a punch at him") puts your fighter-pugilist more over the top.
 

there is a quintessential pugilist wrestler/ a real meat head kind a class.......it was in the complete warrior...forghot the name.

thorncrest




blizack said:
One of the people playing in my group's new urban-based Greyhawk campaign has a concept for a character who specializes in fist fighting. He doesn't want to play a monk, he wants more of a rough-and-tumble, bar brawling, pugilist type character.

I was wondering if anyone knows of any variants (of the fighter or barbarian, perhaps) or of any alternate core classes (not prestige classes) that might fit the bill or at least give me an idea where to start, I would really appreciate it. Thanks.
 

Here is something we have used in the past that was fun...a fighter that uses his armor as his weapon, knee spikes, cestus (spiked and or bladed gauntlets) full body spikes + grappling
cant be disarmed and by grappling you almost always make the enemies weapons completly useless. Adventually getting demon armor if thats along you alignment.

Thorncrest
 

I just started playing a character like this...

In one of the Dragon Magazines (I forget which one) they had some alternate ranger combat paths. One of them was called "Beast Wrestler." It granted Improved Unarmed Strike at 2nd level, Improved Grapple at 6th, and Stunning Fist at 11th.

Not a bad way to go...and it gives you some nice other abilities for when you're not pummelling things.
 

Remove ads

Top