AE020704 said:
I don't want armour as DR though, that's the point. It's just ironing out an idea for some rules to demonstrate that when something beats your Touch AC, you've actually been hit.
This is going to damage PC's alot more than NPC's. As per the DMG, anything that gives the undergood an edge, generally spells bad luck for the PC's. Even if that is a bit more random. Under their "defense roll" variant, that is the first warning. Overall, the PC's will be hurt more by any changes like this.
If you were to implement this rule, I would use full AC=DR/-. That way, its stays helpful as levels increase. A couple of points would be alright at low levels, but at higher levels, the DR wouldn't help much, and would make Dex based fighters alot stronger. Due to the fact that they will be missed completely more often.
Also, are magic bonus going to go straight over as well? I can't remember if deflection mods add to touch AC, I would guess they did. If that is the case, expect PC's and NPC's to spend more on deflection AC bonus items. Since any one would prefer to be hit less, than dealt less damage.
Too offset the increase damaged taken, you may want to give everyone a class defense bonus, that adds to their touch AC, just to balance it out a little bit. Perhaps a system for dealing extra damage if you exceed the opponents AC by enough.
That being said, expect dex based fighters to excel where your armored tanks used to hold the line. And expect deflection bonus item's prices to skyrocket.
-Sravoff