Okay, on another thread I posted an offhand idea about AC. Then I thought, "Hey, I like that!"
Basically, it goes like this: AC is based on a number of factors, as you all (should!) know. Any attack that hits above your Touch AC but below your Full AC goes CLANG on your armour, and you take no damage. However, to take into account the fact that an impact on your armour is going to jarr you quite a bit, I propose that anything that hits your armour does damage, but is subject to DR based on your armour's AC.
As an example, a PC is wearing mundane Full Plate (AC +8) and has a Touch AC of 13 and a Full AC of 19. An attack roll of 12 or less misses. An attack roll of over 19 is a normal, full damage hit. However, an attack roll between 13 and 19 hits the armour, doing damage subject to DR based on the armour's AC.
Now for the options: Apply the damage with DR of AC ½ (Full Plate would be DR 4/-).
Apply the damage with DR of AC (Full Plate would be DR 8/-).
Leave it alone!
Or something else...
Basically, it goes like this: AC is based on a number of factors, as you all (should!) know. Any attack that hits above your Touch AC but below your Full AC goes CLANG on your armour, and you take no damage. However, to take into account the fact that an impact on your armour is going to jarr you quite a bit, I propose that anything that hits your armour does damage, but is subject to DR based on your armour's AC.
As an example, a PC is wearing mundane Full Plate (AC +8) and has a Touch AC of 13 and a Full AC of 19. An attack roll of 12 or less misses. An attack roll of over 19 is a normal, full damage hit. However, an attack roll between 13 and 19 hits the armour, doing damage subject to DR based on the armour's AC.
Now for the options: Apply the damage with DR of AC ½ (Full Plate would be DR 4/-).
Apply the damage with DR of AC (Full Plate would be DR 8/-).
Leave it alone!
Or something else...