Outside the delve format, I think this thread has some strong, awesome consensus about what a lot of us would like to see in future WotC adventures. Woot.
Now I think we'd kinda like to know what the devs think. Complicating this somewhat, is the fact that Rodney has multiple instances of this topic around the net, with varying results:
BTW, inside the delve format, can I suggest that when you're holding a hammer, everything looks like a nail?
Just for funsies, let's imagine a shorter adventure product that offers no more than a single level of advancement, features generous use of the delve layout, tactical poster map, and all the quick-play bells and whistles.
Then imagine a longer format adventure product providing more than one level of advancement that only uses two-page tactical delve layouts for the really key, critical encounters. It also includes lots of optional encounters due to enhanced exploration options and meaningful player choices; these encounters use an abbreviated (dare I say, more traditional) format that allows page-space for the kinds of richer adventure development that we're asking for in this thread. You could even stick some extra delve layouts and other quick-play/newbie aids for this product in DDI as web-enhancments.
Some encounter entries should only be a paragraph long. It's okay, we can handle it!
P.S. How's your
Savage North campaign doing?
