ArcaneSpringboard said:
Merric's thread actually gave me an epiphany over what has been bugging me the last six months playing 4e.
We're going to try doing mini-less combat now.
I've been revolving around that drain for a while, but it means something when the official ENWorld Optimist comes out and says "Guys, um..."

I'd like to think I'm fair, and Merric is downright charitable from what I've seen.
I don't feel comfortable going minis-less for 4e combat, just because that would be throwing out a
huge chunk of the system. I figure if I'm doing that, I might as well use a whole different game's combat system, since push, pull, slide, slow, and shift are so integral to 4e's "damage + status" system. Controllers and leaders, especially, even many defenders, would all need brand new ways of thinking about their abilities.
But that may be an extreme reaction. Either way, I think focusing WotC adventures on a few big, risky, dangerous, epic combats, and peppering in plenty of non-combat XP, would address a lot of the issues mentioned in this thread. It would vary challenges, it would include more RP, it would reduce same-ness of combats, it would mean that combats are each significant, it would create more dynamic NPC's...all of that flows almost directly from thinking about only a few big combats per adventure.
And if we're lucky, we might get some "noncombat powers" for the PC's to use.
