Help me Min/Max a Gnome Planeshifter

Kaelynna

First Post
Hello,

I want to min/max a Gnome Planeshifter. Should I make him an illusionist or keep him as a wizard? If I make him an illusionist which school would you consider giving up? I'm thinking either enchantment or necromancy. I picture my character as being more flamboyant, maestro type.

What feats would you suggest getting? I have the following in mind.

Level 10 wizard / 10 planeshifter

Feats: Improved Initiative (1st), Scribe Scroll (1st wizard bonus), Craft Wondrous Item (3rd), Craft Wand (5th), Eschew Materials (6th), Silent Spell (9th), Still Spell (10th), Quicken Spell (12th), Forge Ring (15th), Spell Mastery (18th)

Other feats I am considering are Spellcasting Prodigy, Extend Spell, Spell Focus, and maybe Greater Spell Focus.

What would you suggest?

Thanks!

--------------------
- Yanni Gaddleroot,
Gnome Extraordinare,
Talent on loan from Garl Glittergold,
The One, The ONLY Maestro!

--------------------------------------------------------------------------------
 

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No one has any suggestions for a gnome planeshifter?

No one has any suggestions for a gnome planeshifter?

Just bumping one time to see if anyone has any suggestions for feat choice for a gnome planeshifter.

Thanks!

- Kae.
 

Moved to Rules.

Min/Max threads are commonly in the Rules board and so you should get more answers here. :) Plus, threads don't vanish so fast from the first page in Rules. :cool:
 



Depends on what you are going for.

Are you going for the most "bang for your buck" as it were? Or are you going for versatility? I'll assume versatility as silent, still, and eschew allow a character to be versatile as opposed to simply powerful.

If you're going for min/max, I'd recommend Spellcasting Prodigy. It's one of the best feats out there for pure spellcasters. As per the "flamboyant" approach of the gnome, sounds like he should be an enchanter. Possibly give up divination or necromancy. I'd also recommend spell focus (specialized school) to increase your favored schools' save DCs.

I'd swap Improved Init for SCP, drop Craft Wand for spell focus (specialized school). If you do not specialize, leave it as is (I still suggest SCP for Improved Init).

Hope that helps, later.
 

Seems to me that divination would be relatively important to someone who deals with planeshifting....

I would probably get rid of necromancy, especially if you're the "flamboyant" type. There's not a whole lot in that school, unless you like roleplaying an evil/slightly evil type. Spellcasting prodigy is always nice, if for no other reason than the couple extra bonus spells you'll get from it.

Other than that, I'm not too sure what opportunities there are to "min/max" (never liked that term...seems that if you're going for a powerful character, rather than min/maxing, why not just max him? seems that if there's any min at all, someone will end up exploiting it eventually and you'll be screwed...) a planeshifter, and you might as well just stick with RP stuff and choose good sells and you should be alright (planeshifter doesn't seem like much of a power class anyway...more RP/versatility than anything else)
 

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