Li Shenron
Legend
Darren said:I don't quite see how you could take 10 (or 20) on a Knowledge check...
Either you know something or you don't; it doesn't matter if you are threatened or have all the time in the world. Also, in 3.5, it is stated that under most circumstances making a knowledge check does not take an action. It's unlike most other skills as most other skills involve some action or time to accomplish something.
I very much agree with you, and I have always played it that you cannot Take10 nor Take20 with Knowledge skills, but I am afraid we're among the few.
Darren said:The problem with Knowledge checks is that the mechanic doesn't really quite model the capacity for people to remember and forget: If you can Take 10, then you will never forget the basics. A highly trained person shouldn't forget the basics, as they have enough ranks to always get at least 10 on their checks, unlike someone with only one or two ranks.
True, memory is not part of 3ed rules at all. If it was, it could however apply to much more than Knowledge checks alone, and it should be based on Wisdom. Probably a separate skill (because you CAN learn methods to improve your memory) the use of which would be to grant circumstance modifiers to other skills. I suppose memory was not addressed by the game for simplicity.
Darren said:If someone has a quiet place away from distractions and time for deep contemplation, a retry with a circumstance bonus may be in order, and being able to consult a reference book may also provide a bonus too. But these things take up some game time that is not specified in the rules.
As a rule of thumb I would always keep distinction between Knowledge checks to see what the PC know and research activity. Some third party books introduce a separate skill for this, some DMs use Search, some use simple Int checks, and some use the exact Knowledge check but it should be a different use of the Knowledge skill and as such it doesn't have to work the same way (see the various uses of Spellcraft).
Darren said:However, if anyone can explain how an on-the-spot take 10 knowledge check is supposed to work, I'd be happy and will start using it in my game.
I don't allow Take10 on Knowledge because it generates paradoxes, such as the fact that a threatened character knows more difficult knowledge than he would in a comfortable environment or that what he knows depends on the situation, which is clearly absurd.
The whole point is that Knowledge in 3ed means exactly "what you KNOW" not what you remember... If it meant what you remember, it would definitely allows Take10 but also retries, and as such at least it would be specified how often you can retry to remember.