Help Me Pick A Convention Game To Run


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Draw Steel might be doable if you use the Starter Rules that come with the adventure called "The Delian Tomb". The adventure is designed to learn as you play and try before you invest in the full release. But, with the full rules, I doubt you would have enough time to learn it as well as you might want.
 




I really like Fate Accelerated for CONs, because it's flexible, people get it once the FATE dice are rolling and young folks -especially teens- tend to run with it. I've mostly run and played it at CONs as 1-shots, but I can envision it working for 3 episodic, linked sessions. Speaking of post apocalypse, one of the best FAE games I played in was where the Host subbed out the standard 6 FAE approaches with the SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility & Luck) from Fallout. It ran really well and I was surprised with some of the creative things my son and other teens came up with. Lots of fun!

Were I to run a PA game at a CON this spring it'd probably be Fallout themed, because the franchise is getting a lot of exposure this year. There's also the 2d20 Fallout which is a nice, lighter implementation of those rules. It might work better at a CON for 3 linked episodes, due to having more play mechanics/options baked in. Your players could even adavance if you set a short milestone.
 

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