RangerWickett
Legend
Your soundtrack for reading this post: (Yes, please forgive the dialogue at the end; it's the best YouTube has to offer.) [ame="http://www.youtube.com/watch?v=mq-gszu5RYI&feature=related"]YouTube - Aliens - Music Video[/ame]
It is a rare person who is willing give up everything he knows, settle down into the lifeless hesitance of stasis sleep, and trust that in 200 years he'll wake up to a promised land of wonder and opportunity. Is it faith that gives him the solace to abandon his life for an imagined but unseen reward? Reason that tells him Mankind must explore the universe to thrive and survive? Courage that inures him to the fears a wholly alien world must hold?
Faith, reason, courage. Desperation? Why did these people sign on to the sleeper ship Conrad? In their two centuries of slumber, what do they dream of? And how will they respond when they awaken and discover the nightmares that await them?
The Game:
This is an action sci-fi game with a dose of horror, in the vein of Aliens or Halo.
I would like to run a 3-shot mini-campaign in the next month or two, and I could use help fleshing out the story and making sure the characters, foes, encounters, and plot twists are all fun.
Background:
The PCs are crew on a 500 person light-sail sleeper ship, the Conrad, bound for Gliese 581 d, an earth-like planet 20 light years from earth, where they are to establish the first human colony in another star system. Their sponsor, the Galtrand Corporation, selected them for this supremely expensive mission because of their sterling intellect, health, education, drive for success, and willingness to cooperate with a community for your mutual survival and betterment. No tree huggers allowed. They fully plan to rape the natural world in order to establish the colony. And of course they'll be on top, because a century of observation has detected no signs of intelligent life.
Well, at least, not until a few decades after the Conrad set out, by which point it was too late to turn back. But Galtrand figured they'd have plenty of time to prepare for first contact, once the ship reach the Gliese 581 system and it's safe to wake the crew from stasis sleep.
Or at least, that was the plan, before the Galtrand Corporation's proprietary communication channel was destroyed during the Lunar Revolution. But hey, the ship has automated systems to wake the crew, so they should be fine, and able to negotiate from a position of power. I mean, there's no way an alien species could go from barely using radio signals to being a spacefaring threat in just over a century.
Still, you never know when those weapons they brought along might come in handy.
Rules:
I'll be using a variant on the 4e rules to fit a sci-fi setting. I'm attaching character building rules. The PCs will start at 1st level, but after playing Modern Warfare 2, I think I'll go for rapid leveling. The attachment only has some of the starting gear. More advanced weapons will be available in the course of the adventure.
Oh, and I'm asking each player to choose one of these starting backgrounds.
Blogger.
Botanist.
Cook.
Company Man.
Pop Idol.
Psychiatrist.
Soldier.
Surgeon.
Details of the plot to follow.
It is a rare person who is willing give up everything he knows, settle down into the lifeless hesitance of stasis sleep, and trust that in 200 years he'll wake up to a promised land of wonder and opportunity. Is it faith that gives him the solace to abandon his life for an imagined but unseen reward? Reason that tells him Mankind must explore the universe to thrive and survive? Courage that inures him to the fears a wholly alien world must hold?
Faith, reason, courage. Desperation? Why did these people sign on to the sleeper ship Conrad? In their two centuries of slumber, what do they dream of? And how will they respond when they awaken and discover the nightmares that await them?
The Game:
This is an action sci-fi game with a dose of horror, in the vein of Aliens or Halo.
I would like to run a 3-shot mini-campaign in the next month or two, and I could use help fleshing out the story and making sure the characters, foes, encounters, and plot twists are all fun.
Background:
The PCs are crew on a 500 person light-sail sleeper ship, the Conrad, bound for Gliese 581 d, an earth-like planet 20 light years from earth, where they are to establish the first human colony in another star system. Their sponsor, the Galtrand Corporation, selected them for this supremely expensive mission because of their sterling intellect, health, education, drive for success, and willingness to cooperate with a community for your mutual survival and betterment. No tree huggers allowed. They fully plan to rape the natural world in order to establish the colony. And of course they'll be on top, because a century of observation has detected no signs of intelligent life.
Well, at least, not until a few decades after the Conrad set out, by which point it was too late to turn back. But Galtrand figured they'd have plenty of time to prepare for first contact, once the ship reach the Gliese 581 system and it's safe to wake the crew from stasis sleep.
Or at least, that was the plan, before the Galtrand Corporation's proprietary communication channel was destroyed during the Lunar Revolution. But hey, the ship has automated systems to wake the crew, so they should be fine, and able to negotiate from a position of power. I mean, there's no way an alien species could go from barely using radio signals to being a spacefaring threat in just over a century.
Still, you never know when those weapons they brought along might come in handy.
Rules:
I'll be using a variant on the 4e rules to fit a sci-fi setting. I'm attaching character building rules. The PCs will start at 1st level, but after playing Modern Warfare 2, I think I'll go for rapid leveling. The attachment only has some of the starting gear. More advanced weapons will be available in the course of the adventure.
Oh, and I'm asking each player to choose one of these starting backgrounds.
Blogger.
Botanist.
Cook.
Company Man.
Pop Idol.
Psychiatrist.
Soldier.
Surgeon.
Details of the plot to follow.