Help me predict my unpredictable players.

My players never go where I expect, so I'm going to present the options and background for tonight's game, and I'd like you to tell me what you'd do if you were the PCs.

It's a modern fantasy game. There's a parallel reality - Gaia - which is home to magic, but that world has been drifting away, and our world is in danger because the separation will destroy it. The PCs need to fix that, and they think it has something to do with the Holy Grail and Avalon, but they're not sure. The main villains orchestrated this whole thing, and of everyone in the world only the PCs and three of the villain's henchmen can currently travel between our world - Terra - and the fey world - Gaia. Everybody else is stuck where they are.

The PCs have the following enemies:

1. The main villain, the mastermind. He has yet to meet the PCs, but he knows about them. His ultimate goal (which the PCs are not aware of) is to reveal the existence of magic to everyone. He's tired of the Bureau (a pseudo-goodguy organization who operate like the Men in Black) hiding magic from normal people, since he feels it weakens the world. He wants everyone to live in a world of magic, a world of morals, of right and wrong, of heroes and villains.

He arranged some powerful magic so that Terra and Gaia would drift apart, which would let him use his monopoly on planeshifting to arrange things as he wants, since the Bureau would be crippled. He did not foresee that what he did might destroy the world.

2. The British Mages, a group of mages allied with the main villain.

3. A group of ghost trackers who have proven impossible to stop permanently. The party usually escapes by planeshifting to Gaia, where the ghosts can't follow. The ghosts work for the British Mages, but last session the PCs offed the ghosts' "handler," in the hopes that it would get the ghosts off their back.

4. The U.S. Government.

5. Various criminal organizations in New Orleans.


What possible goals might they have?

A. The mastermind saw that they were possibly getting close to interfering with his plans, so he sought to muck with their divinations by having his teleporting/planeshifting henchmen steal nukes from Russia and China, ostensibly to start a war. This is just a red herring, and the party has a feeling something's not quite right, but they're likely to look into it anyway.

B. They know where the Holy Grail is. They know where Avalon is. They know that they need the Holy Grail to enter Avalon, but they seem to be uncertain what to do then.

C. They owe a favor to a friend. They're supposed to go to Gaia on Japan (which is crazy-spooky) and defeat some monster. They don't realize it yet, but Japan is too dangerous, and will drive them insane. They need to find some sort of way to ward off the insanity.

D. The mastermind's real plan? He's planning to open a large portal in Paris, to let an army of unseelie fey pass onto Terra. He figures he needs a large, horrifying shock to make people realize that magic is real, and since he's British he doesn't much mind destroying France in the process. The PCs have a lot of clues that he's planning this, but the villain's done a good job of covering his tracks, so they don't see how it fits together yet.

E. They kinda want to kill a crime boss in New Orleans, but he's low on the totem pole.

F. They have allies in Canada who might give them safety.

G. They just saved the world from one disaster, on New Year's Day. It's now Jan 3. They kinda want to celebrate. They're in England now, but they can theoretically fly anywhere to party.

H. They might go buy magic items.

I. They might go meet some former enemies who offered to be allies, who are in New York. This is what I want them to do, but the few hints I dropped didn't seem to take, so I've dropped it, and probably just plan to bring these guys back as enemies, angry at being 'treated poorly' or 'ignored' or something.

J. I do have an adventure planned in case they decide to go to the moon. The players know this, but the PCs don't. Still, they might do it just to see if I'm bluffing.
 

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If you're PCs are being unpredictable, give them something they'll have to be predictable with. My recommendation: Two lone swordsmen from the past with skills unseen in any time start to kill other fighters in an effort to "become the Master".

Another option: Invasion of vampires.
 

Holy crap.

Have you tried ASKING the PC's what they plan on doing beforehand? :P

Okay, based on what you've told me, I have a few assumptions of my own:

G: Having some fun time to party would be great, since all victories should be celebrated. I might take this time to:

H. Go buy magic items, if I wanted or needed them. But, if I then learned that:

A. The "evil mastermind" stole nukes, I would most certainly move straight towards the "evil mastermind" above and beyond all other goals. If I didn't know who it was, I'd find a way to find out... possibly thanks to:

I. The people who you want to help the PCs. Have an e-mail/fax sent to one of the PC's that one of the NPC's has a lead on the nukes. Should the PC's learn that the nukes are unrelated to the problem at hand, convince the new allies to keep tabs on them while we go to:

C. Gaia or Japan. But I can't go there because I'll go insane. I'll need some powerful magic to get in there and hence I go look for:

B. The Holy Grail. I assume that the Grail is a holy relic of healing and that its waters/presence will protect me from insanity. Once I perform the favor for a friend, said friend can tell me what the connection between Avalon and the Grail is and what to do in Avalon:

D. In Avalon, I would hope to learn about the seelie/unseelie and how "some guy in reality" is trying to open a rift into the real world, unleashing angry fey folk on Gaia. Back to Gaia where:

E. Said crime boss is waiting to be bashed on our way to the main villain.

J. The moon?! There's nothing up there but green cheese and footprints, right? Or is that the home base of the villain? Mwahaha....

Well, that's just me. But I'm thinking like a PC and a DM all at once there. What do you think?
 

I'm pretty much in agreement. The "likely" candidate here sounds like go to Japan. The next most likely would be get that Holy Grail, obtain immortality. Do they know how to get the Holy Grail simply because their Modern PC's watched Indiana Jones? Just remember to choose wisely.

Cool campaign you've got going there RW.
 

RW, I think you are getting the one of the hardest parts of running a detailed modern campaign... that being too many options :)

The real question is 'what you you need to give the players so that they choose the course of action you need them to take'

Fine line close to railroading here, with the primary distinction being other options *are* available, but you know the players wont chose them due to how the information is presented.

The group already has some allies that they can use to gain pretty much all the information in your post..but handing it to them on a silver platter is not the answer either.

My bet is go out to party... and probably buy magic items. They really don't have enough information to act on the other plotlines at this point.
However, this is said from the standpoint of a player who likes to set up a solid backing before doing silly things like adventuring. Going to a party would allow my character to contact some organizations/people and gather more hard data on what is going on...which means if I were playing you would have a handy way to line up where the group was going {yes, my SW GM loves having me around :) }

If I were you, I would drop a couple more hints that their current allies have tapped their information stores at the moment and they really need another place to check out information regarding Avalon/Japan/BBEG. Follow this up with a hint about the group in NY having information regarding whichever plotline you want the group to follow up on.
How you drop these hints depends alot on the players. A previous group of mine did not need much more than a casual comment between sessions to the right player. My current group needs a deus ex writing on the wall with neon arrow shaped signs pointing the way and a street preacher using a bullhorn :(

... actually, a street preacher just might be the right in game voice for this....as long as Scarpediem doesn't cap him right off the bat :)

...or maybe have the movie 'Spirited Away' playing right before the group shows up...speaking of insane visits to Gaia..

eh.. good luck. IME it has taken really knowing the player and character motivations. Only once can I claim to have pulled this off, in a CP2020 game I led the group through a series of events through proper placement of information. Best part of the game was the next day when the lead character, played by one of the most paranoid guys I know, finally realized that all the sources of information were linked to the CIA...and added up that the CIA had played the group into being an agent of change in starting the 3rd Corperate War. Up to then he thought he had chosen the parties path :)

Yup.. I am evil....

BTW, great Story Hour! {still}
 

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