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help me price these items please

ceratitis

First Post
Gloves of Fireball manipulation:
These red gloves made of salamander skin and inlaid with pieces of red-dragon scales allow the wearer to manipulate the effect of the Fireball spell. When the spell is cast (by the wielder isnt granted by the gloves), the caster may opt to call upon the power of the gloves. In this case, a small ball of fire appears between the catser's hands, and is released only at the end of the round. Casting the spell and using the gloves is a full action, which provokes an attack of opportunity unless cast defensively. If the caster is struck while the ball of fire has not yet been released a concentration check must be made, or the spell blows up prematurly.
When casting the fireball spell, the caster may choose to manipulate the spell effect in one of two ways:

1. The long shot - the Fireball may be cast at a greater distance, but is easier to avoid, similarly to ranged weapons. range increment is 10 ft/caster level (example- a 10th level fireball would have a normal DC up to 600' ,-2 up to 500' ect..) For every range increment by the save DC is decreases by 2. As with projectile weapons, the Fireball can shoot out to up to 5 range increments.

2. Spreading the damage - the Fireball may be spread to cover a greater area, but does less damage. For every 5' of diameter increment, the spell does one less die of damage.

The gloves may be used up to 3 times per day.

Amulet of backward compatability -
the origins of this strange amulet are lost in myth. it is divided into three parts, each of which is divided into again, and so on, ad infinitum. Some claim the three parts represents the past, present and future while other maintain that it represents the mystical three tomes known simply as "the core rules",
The amulet allows the caster to prolong the duration of some spells: 3 times per day the caster may cast spells of up to 3rd level with the duration listed in the mysterious spell books of the 3rd edition rules ;) .

10 Lightning-rod bolts -
These magical crossbow bolts+1 attracts lightning; anyone hit by a lightning-rod bolt automatically fails his saving throw against lightning bolt and call lightning spells, until the bolt is pulled out (full action, provokes an attack of opportunity).
The bolts are usually kept wrapped in an insulating cloth, which takes a full round to unwrap. Carrying these bolt unwrapped bestows a -4 penalty on saving throws vs. lightning bolt and call lightning.

Ring of wizardlings -
This lesser form of the "Rings of Wizardy" doubles the no. of cantrips that can be cast per day.

Headband of cleverness - This lesser form of the "Headband of intellect" gives a +1 to intelligence. (yes i know it suck, its for a friend who insists and a DM who approved it)

thank you :)
Z
 
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Headband of cleverness - I simply wouldn't allow it. Ability-enhancing items are even numbered to avoid powergaming. That said, should you really want to allow it, then price it as normal: 1^1*1000=1000gp. X2 for no reason in particular. Total price=2,000gp.

Ring of wizardlings - Maybe free? ;) How about 5,000gp? 10,000gp seems too much.

10 Lightning-rod bolts - It's a cursed item. It doesn't need a price.

Amulet of backward compatability - LOL!

Gloves of Fireball manipulation - I think your wording is a little weird and the Far Shot actually makes the fireball weaker (the normal range is father than that, minimum 600). A simple fireball 3/day item would be 5x3x1800x3/5=16,200. We could emulate the other abilities with an increase of +1 in the virtual spell level (similar to a +1 metamagic feat). We get 7x4x1800x3/5=30,240.
 

hey thanks for helping :)
i was beggining to give up on this. these items are what a fellow player in my group asked for and i told him they have a stink on metagaming but he asked me to post them anyway, so i did.

headband of cleverness- i wouldnt allow it either but other players asked for it and even though i objected the dm allowed it for 3k.

ring of wizardness- he he i said he should get it for free as well :) i figured he just wanted that more wizardly feeling, you know to be able to cast minor magics at a snap of the finger. i didnt feel it was more poerful then a ring of prestidigitation (argghhh that name!!) at will which is 2k which i suggested he take instead or pay around the same price, maybe even less.

lightning-rods: why do you think they are cursed? maybe you didnt understand. the idea is to shot one at a target and if he's hit cast a lightning bolt at him from which he cannot save. effectivly a more time consumming manuver for some oomph which enables you to overall use fewer spells per day. i said i didnt like the auto fail part.

gloves of fireball manipulation- again the wordin is probably to blame (i just cut & paste) they dont grant you the fireball spell, only the ability to apply minor metamigis to it. something like a minor rod of metamagic only it got 2 possible effects (only one at a time) and is limited to one spell. i suggested he make it affact all fire spells for 5-6k. maybe 4k? as for the far shot, he said it was 400' max. i'll let him know and chance my OP. the idea was to gain a great range, he wanted 10 range increments of 400' each but i felt that was way too much so i suggested this varient, maybe make it 20'/level?

again thanks for chiping in.
Z
 
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