Abraxas
Explorer
The players in the game I'm DMing just finished defeating a Hive of Insectile Ogres lead by an Insectile Ogre Mage (well really just an Ogre with Sorcerer levels). In doing so they rescued the survivors of a nearby village who had been captured as food/slave labor. They have also rescued the entourage of one of the PC's Uncle (consisting of the PC's cousin, plus his Uncle's Advisor, bodyguard and apprentice). Rescuing these four was very important because now the PC can go through the ritual to become an Acolyte of the Skin
So far they have a number of items that haven't been identified yet - and that were not being used by the insectile ogres. I'm looking to create some cool items for them because they did so well.
The items that they have, but have not identified yet are as follows.
Armors
Chain Shirt (+1, made for creatures with 4 arms)
Chain Shirt (+1)
Suit of Half Plate (+1)
Bracers of Armor (+2)
Weapons
Crossbow (+1)
Great Axe (+1)
Spiked Guantlets (+1, already described as appearing covered in dried blood that doesn't wash off, with jagged non uniform spikes/cutting edges covering them)
I'm thinking of tacking on additional abilitiesto the items above.
They also have these Items (they should be useable by any class or race)
Brass Headband
Bone Amulet (previously worn by a necromancer)
Ring
Bag
Which are undefined right now.
The group make-up is as follows
Dwarven Favored Soul 6
Halfling Rogue 5
Halfling Rogue 5
Halfling Sorcerer 5
Human Barbarian/Fighter 6/1
Human Cleric 6
Human Fighter 5
Human Necomancer/Acolyte of the Skin 6/1
Any ideas would be appreciated. Its been pretty low magic up till now and this is their first major haul. Items that have an associated cost in using them would work well in this campaign.
So far they have a number of items that haven't been identified yet - and that were not being used by the insectile ogres. I'm looking to create some cool items for them because they did so well.
The items that they have, but have not identified yet are as follows.
Armors
Chain Shirt (+1, made for creatures with 4 arms)
Chain Shirt (+1)
Suit of Half Plate (+1)
Bracers of Armor (+2)
Weapons
Crossbow (+1)
Great Axe (+1)
Spiked Guantlets (+1, already described as appearing covered in dried blood that doesn't wash off, with jagged non uniform spikes/cutting edges covering them)
I'm thinking of tacking on additional abilitiesto the items above.
They also have these Items (they should be useable by any class or race)
Brass Headband
Bone Amulet (previously worn by a necromancer)
Ring
Bag
Which are undefined right now.
The group make-up is as follows
Dwarven Favored Soul 6
Halfling Rogue 5
Halfling Rogue 5
Halfling Sorcerer 5
Human Barbarian/Fighter 6/1
Human Cleric 6
Human Fighter 5
Human Necomancer/Acolyte of the Skin 6/1
Any ideas would be appreciated. Its been pretty low magic up till now and this is their first major haul. Items that have an associated cost in using them would work well in this campaign.
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