Help Me Reward My PCs

Abraxas

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The players in the game I'm DMing just finished defeating a Hive of Insectile Ogres lead by an Insectile Ogre Mage (well really just an Ogre with Sorcerer levels). In doing so they rescued the survivors of a nearby village who had been captured as food/slave labor. They have also rescued the entourage of one of the PC's Uncle (consisting of the PC's cousin, plus his Uncle's Advisor, bodyguard and apprentice). Rescuing these four was very important because now the PC can go through the ritual to become an Acolyte of the Skin

So far they have a number of items that haven't been identified yet - and that were not being used by the insectile ogres. I'm looking to create some cool items for them because they did so well.

The items that they have, but have not identified yet are as follows.

Armors
Chain Shirt (+1, made for creatures with 4 arms)
Chain Shirt (+1)
Suit of Half Plate (+1)
Bracers of Armor (+2)

Weapons
Crossbow (+1)
Great Axe (+1)
Spiked Guantlets (+1, already described as appearing covered in dried blood that doesn't wash off, with jagged non uniform spikes/cutting edges covering them)

I'm thinking of tacking on additional abilitiesto the items above.

They also have these Items (they should be useable by any class or race)
Brass Headband
Bone Amulet (previously worn by a necromancer)
Ring
Bag
Which are undefined right now.

The group make-up is as follows
Dwarven Favored Soul 6
Halfling Rogue 5
Halfling Rogue 5
Halfling Sorcerer 5
Human Barbarian/Fighter 6/1
Human Cleric 6
Human Fighter 5
Human Necomancer/Acolyte of the Skin 6/1

Any ideas would be appreciated. Its been pretty low magic up till now and this is their first major haul. Items that have an associated cost in using them would work well in this campaign.
 
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I don't remember what source book it was in, and I think it may be a tad on the pricey side for the groups level, but Arms of the Naga(?) would make that four armed chainmail an interesting piece. The Bracers of Armor could easily be turned into this item, as they are not yet identified. Basiclly, they act as a second set of arms. Not stong enough to fight with, but they can do anything else.

Bone amulet - Spellfocus, (Necromnancy). Or, if too powerful, allows you to add you spellcasting modifier, (i.e. Charisma, etc.), to the number of undead HD you can control.

Gauntlets - Wounding, Rage, but the one wearing them will use nothing but them, and must make a will save to not Rage in any battle. DC 15 at start of combat, or DC 10 + damage every time he is wounded.

Ring - Greater Elemental Ring. If your game has been low magic, this would be a good one, since it has only a small power until fully activated. The activation proces is under your control, so you can upgrade it when you feel its time.

Bag - A Bag of Tricks or Holding are always useful. Always full of food and water ala the Black Cauldron, or a Robe of Useful Items in bag form.

ooooh, bad thought. Have the bag act as the opening to any other bag within 30' once per day. It would almost be a Haversack to the rest of the pary's gear, and once per day someone could attempt a ranged pick pocket, like the Arcane Trickster from B&T.

Axe - Allow it to resize to any type of axe as a standard action. Or have it ignore the hardness of wood.

Crossbow - Cannot shoot bolts, but will shoot a line like spider silk as a ranged touch attack. Great for climbing or possible ranged trip attacks.

Headband - Seering light, minor, or stat boosting. With three spellcasters, either would go over well, and the PC mix looks like you have all three ability scores represented. Since its brass, it could also give resistance to fire, or cast Daze or Flare once per day. Or a headband of head butting. Grant Wep Prof, Unarmed, and you attack unhindered even when grappled.

Half Plate - Of the Dragon. Allows the PC to slowly turn into a Half Dragon. Probably way to powerful. I don't really like half plate, so I would make it out of Mithral, and leave it at that. Equetrian Plate would be nice if you have alot of mounts.

Chain Shirt - As a standard action, can be turned into a spiked chain (+1), but reverts if it leaves the wearers possesion. The wearer also loses it as armor, and must be wearing it to activate it.
 




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