RedFox
First Post
Okay, game's on Sunday and I'm having some writer's block. In particular, coming up with interesting / memorable rooms (and a map layout! Argh) and Encounters.
So please, brainstorm away at me. I could use ideas. Especially for rooms to put in a pyramid or appropriate dungeon maps.
Another element I've thought up:
Part of the pyramid has collapsed (ruining the "straight path" that the archaelogists have mapped out) and opened up the pyramid to some formian warrens. PCs can negotiate with the formian supervising the repair of their tunnel to use their hive network to reach the blocked-off section of the tomb.
But what to negotiate for? And what caused the collapse? Hrm.
Good idea. How would I pull this off with a level-appropriate nasty?
So please, brainstorm away at me. I could use ideas. Especially for rooms to put in a pyramid or appropriate dungeon maps.
Another element I've thought up:
Part of the pyramid has collapsed (ruining the "straight path" that the archaelogists have mapped out) and opened up the pyramid to some formian warrens. PCs can negotiate with the formian supervising the repair of their tunnel to use their hive network to reach the blocked-off section of the tomb.
But what to negotiate for? And what caused the collapse? Hrm.
Kid Charlemagne said:RedFox - I really like the overall setup you've got going. One idea I might add is a possessing spirit. I'm imagining the greedy thief possessed of the spirit of some sort of evil being - another denizen of the tomb or a devil/demon. He can be the snivelling guy who turns into something worse...
Good idea. How would I pull this off with a level-appropriate nasty?