greywulf
First Post
Off the top of my head.........
- Talk to the players and find out what they want. Maybe the problem you think isn't the problem there is. Perhaps they're just not enjoying Savage Tides. That's cool, and easy to fix.
- Change the game for one session. Play Microlite20 (link in my sig) or a random dungeon. Make it fast paced, seat of your pants stuff with different characters to their usual. Run a modern spy game, anything.
- Come prepared. Know the adventure well and throw yourself into it. Players respond so if you stand and start waving your arms about, they'll do the same. Over act
- Handouts. Lots of them. Give them pictures, cuttings, scrawled notes, a leg bone (butchers are a great source of props for horror games, btw), anything. It keeps their mind on the game.
- Give the players enough of an XP bonus to advance a level. Nothing boosts a player's interest in a game like Cool New Stuff their characters can do
Hope that helps, and good luck!
- Talk to the players and find out what they want. Maybe the problem you think isn't the problem there is. Perhaps they're just not enjoying Savage Tides. That's cool, and easy to fix.
- Change the game for one session. Play Microlite20 (link in my sig) or a random dungeon. Make it fast paced, seat of your pants stuff with different characters to their usual. Run a modern spy game, anything.
- Come prepared. Know the adventure well and throw yourself into it. Players respond so if you stand and start waving your arms about, they'll do the same. Over act

- Handouts. Lots of them. Give them pictures, cuttings, scrawled notes, a leg bone (butchers are a great source of props for horror games, btw), anything. It keeps their mind on the game.
- Give the players enough of an XP bonus to advance a level. Nothing boosts a player's interest in a game like Cool New Stuff their characters can do

Hope that helps, and good luck!