Delemental
First Post
I find myself about to sit in the DM's chair again after a looong absence (pre 3rd Ed). Our regular DM is taking a break, so I've agreed to sit in as a guest DM for a session or two. I've come up with a basic plot for an adventure, but would love some feedback and opinions in order to weed out any gaping plot holes or other such nonsense.
First, the background for the party:
Homebrew, high-magic world, party consists of 8 characters. One of the characters has recently been named a duchess, and has been charged with taking control of the city of Vargas, which has devolved into general chaos and corruption. At the time of this adventure, the party has been in the city for about two months, so I'm assuming that the groundwork for establishing order has been laid, but there haven't been major improvements yet.
The average party level is 11th, though we're above-average in equipment value, and that combined with the large party size would probably let us take on bigger challenges. That being said, I don't want to TPK the party as a guest DM.
In terms of characters, we have a strength-based melee fighter, a finesse-based melee fighter, one archery-based ranger, one wizard, one rogue, one monk, one favored soul, and one bard.
With our large group of players, we tend not to follow the 'by the book' adventure style of 4.3 encounters per session, because it's impossible to get through that many combats. We tend more toward the single large 'grand melee' style combat at the end of the adventure.
Okay, so here's my adventure idea:
Scattered throughout the city are dozens of statues of the city's founder, who is regarded as the city's 'patron saint' and protector. Rumors begin to circulate that the spirit of the founder is angry at the usurper who has claimed his throne, and that he will return to protect his city from outsiders. Then people begin to report seeing the statues move, or speak to them about resisting the usurper's rule. Finally, people known to be loyal to the new duchess are found brutally killed in the streets, close to the locations of the statues, whose stone swords are now covered in blood.
The intent for the adventure is to investigate these events, and eventually learn that a rogue from one of the city's new thieves guilds is behind the mayhem. The many statues of the city's founder are in reality stone golems, created as a defense against invaders. The rogue came into possession of a magical scepter which is supposed to be used by the city's rightful ruler to control the golems in times of war, but thanks to a very impressive Use Magic Device skill, this rogue has 'tricked' the scepter. The hope is that the chaos will drive the new duchess out or create a popular uprising against her, allowing the city to return to the chaos they'd enjoyed before.
Encounter-wise, I'd planned on at least one golem-smashing event (say an official gets attacked by a golem in view of everyone), but I don't want it to devolve into nothing but a grand melee against a couple dozen statues (which they'd lose, plus the sight of their new duchess repeatedly smashing up the images of their patron saint would be bad for morale). Rather, the final confrontation should be against this rogue and some of his more flesh-and-blood helpers.
I've not yet decided how the scepter resurfaced. I figure that it was lost a long time ago, and people just kind of forgot it was anything besides a shiny stick. I do realize the possible ramifications of putting this scepter into the hands of the duchess (ie, the party); I've already intend to establish limitations (for one, the golems won't move very far outside the city walls, and they won't (normally) act against residents of the city; the intent of the golems was to help defend against an invading army).
The game's on Friday, but my time to hash out the details before then is limited. I'm hoping to get something playable together quickly. Any advice is appreciated.
First, the background for the party:
Homebrew, high-magic world, party consists of 8 characters. One of the characters has recently been named a duchess, and has been charged with taking control of the city of Vargas, which has devolved into general chaos and corruption. At the time of this adventure, the party has been in the city for about two months, so I'm assuming that the groundwork for establishing order has been laid, but there haven't been major improvements yet.
The average party level is 11th, though we're above-average in equipment value, and that combined with the large party size would probably let us take on bigger challenges. That being said, I don't want to TPK the party as a guest DM.
With our large group of players, we tend not to follow the 'by the book' adventure style of 4.3 encounters per session, because it's impossible to get through that many combats. We tend more toward the single large 'grand melee' style combat at the end of the adventure.
Okay, so here's my adventure idea:
Scattered throughout the city are dozens of statues of the city's founder, who is regarded as the city's 'patron saint' and protector. Rumors begin to circulate that the spirit of the founder is angry at the usurper who has claimed his throne, and that he will return to protect his city from outsiders. Then people begin to report seeing the statues move, or speak to them about resisting the usurper's rule. Finally, people known to be loyal to the new duchess are found brutally killed in the streets, close to the locations of the statues, whose stone swords are now covered in blood.
The intent for the adventure is to investigate these events, and eventually learn that a rogue from one of the city's new thieves guilds is behind the mayhem. The many statues of the city's founder are in reality stone golems, created as a defense against invaders. The rogue came into possession of a magical scepter which is supposed to be used by the city's rightful ruler to control the golems in times of war, but thanks to a very impressive Use Magic Device skill, this rogue has 'tricked' the scepter. The hope is that the chaos will drive the new duchess out or create a popular uprising against her, allowing the city to return to the chaos they'd enjoyed before.
Encounter-wise, I'd planned on at least one golem-smashing event (say an official gets attacked by a golem in view of everyone), but I don't want it to devolve into nothing but a grand melee against a couple dozen statues (which they'd lose, plus the sight of their new duchess repeatedly smashing up the images of their patron saint would be bad for morale). Rather, the final confrontation should be against this rogue and some of his more flesh-and-blood helpers.
I've not yet decided how the scepter resurfaced. I figure that it was lost a long time ago, and people just kind of forgot it was anything besides a shiny stick. I do realize the possible ramifications of putting this scepter into the hands of the duchess (ie, the party); I've already intend to establish limitations (for one, the golems won't move very far outside the city walls, and they won't (normally) act against residents of the city; the intent of the golems was to help defend against an invading army).
The game's on Friday, but my time to hash out the details before then is limited. I'm hoping to get something playable together quickly. Any advice is appreciated.


