Help me stop my Player!

IcyCool said:
If the player had made the appropriate Knowledge: Religion check (that being the skill governing knowledge about undead), would you have informed him of such?

Certainly. That is one of the most effective tools I have for reinforcing the difference between what the players think their characters know and what the characters actually know.
 

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Mark Chance said:
Certainly. That is one of the most effective tools I have for reinforcing the difference between what the players think their characters know and what the characters actually know.

In that case, I applaud you sir. :D
 

The DM has infinite power, far as the game goes, even within the rules. Why should he even bother to break them?

A simple "all my monsters will be custom monsters" would have done. And the DM should stay away from metagaming as much as the PCs should. Would the PCs have gotten screwed over but for the fact that they used Shapechange to achieve their ends instead of some other, more traditional means? No? Then they shouldn't get screwed over.
 

Rkhet said:
The DM has infinite power, far as the game goes, even within the rules. Why should he even bother to break them?

A simple "all my monsters will be custom monsters" would have done. And the DM should stay away from metagaming as much as the PCs should. Would the PCs have gotten screwed over but for the fact that they used Shapechange to achieve their ends instead of some other, more traditional means? No? Then they shouldn't get screwed over.

The only metagaming in this place was done by the player. Had the player made the requisite Knowledge: Religion check, his character would have known. How is the DM at fault here at all? Why should the DM inform his player of this change before hand? If he did so, I'd almost say he was metagaming.
 

Rkhet said:
The DM has infinite power, far as the game goes, even within the rules. Why should he even bother to break them?

I don't break rules. I haven't read anyone herein advocating breaking rules.

Rkhet said:
A simple "all my monsters will be custom monsters" would have done.

But that isn't true. "Some of my monsters will be custom monsters. Others won't. Sometimes there may be custom and standard versions of the same monsters, quite possibly in the same room at the same time." That's more accurate.

Rkhet said:
And the DM should stay away from metagaming as much as the PCs should.

"As much as the PCs...." Agreed. A player flipping through the MM, deciding that scrolls of shapechange can be purchased ("After all, the DMG says they're within community GP limits!"), et cetera, is guilty of grotesque metagaming. It is behavior that merits complications.

The first recommended complication: Finding a 17th-level wizard willing to scribe and sell the scrolls. Since I doubt he'd have much competition in the 9th-level spell scroll, expect inflated prices.
 

The DM should inform the player, not of the change itself, but of the fact that there will be custom monsters. Because that is a houserule.
 


Now you're just being silly, Rkhet. For one thing, the shadows would drastically reduce the Encounter Level, as shown in the DMG, because circumstances would make the battle much easier for the PCs, just like ambushing a bunch of sleeping, unarmored idiots with cotton stuck in their ears would make the battle tremendously easier. It reduces the challenge, thus reducing the Encounter Level, thus reducing the percentage of normal XP and treasure that the DMG recommends awarding, exactly as per the DMG's guidelines. So while the Shadows wouldn't take XP away like cohorts would, their assistance in the battle would, circumstantially, reduce the Encounter Level and thus cause the PCs to earn less XP/treasure than normal.

Secondly, as the original poster described, his player found out about this stuff but there is no in-game reason/way for the character to have learned this knowledge too. So if the player uses that knowledge without having his character learn it in-game, through interacting with sages who know this stuff or finding the lore in a library (or through an appropriate Knowledge-Religion or Knowledge-Undead check), then the player would be metagaming and, thus, cheating. I'm sure that Shadows aren't such common monsters that average folks in-game would know about their abilities, let alone the specifics. It'd be a pretty high Knowledge check DC to learn about how shadows control the victims they make spawn out of, or it'd require talking to a sage that is knowledgeable about the subject (generally meaning either an undead-lore expert, or just any ol' sage who succeeds at the right Knowledge check).

And, in-game, the character has no reason to go looking for this knowledge specifically; he might take up an interest in incorporeal undead maybe, and figure that it might be useful to control such minions, but it would take a while of research and such come across the fact that Shadows could be so useful in combination with a Shapechange spell. Additionally, the character himself would not even know the capabilities of a Shapechange spell unless he made a high-DC Knowledge (Arcana) check or learned about it from a sage who made that check or is just very familiar with high-level magic. And there likely aren't a lot of folks in the game-world who can cast 9th-level spells, or who are simply familiar with the specifics of such spell effects. Let alone willing to share such knowledge with a dubious fellow. Thus, also, few people around who have any way (or any reason) to produce 9th-level spell scrolls and sell them. In-game, it just isn't so simple as "I read the monster manual and player's handbook, so I'm going to do this and this, because I say so and I don't care if it's impossible for my character to know this stuff already." At least, not in any game that maintains a semblence of roleplaying and continuity.

Lastly, the DM has the right to change stuff around that normally isn't supposed to be character-knowledge or player-used, like monster stats, and the DM has the right to use monsters and such from books the players haven't read yet. PCs aren't supposed to know everything (or much at all) from the Monster Manual, even, and so long as the DM is consistent and fair, there's nothing wrong with modifying the monsters and not telling the players about such changes before they encounter the beasts. Through Knowledge checks or visits to sages and libraries, the players could learn about such monsters and whatnot, but they cannot be assumed to just know all this stuff automatically. The only houserules players need to be made aware of beforehand are those that directly pertain to playing their characters, not DMing. It's not rude or mean. No moreso than having newbies encounter a stirge, for example, when they're unfamiliar with it; you're not obligated to explain the critter's abilities for them beforehand, just because they're new and haven't read the Monster Manual or played D&D before. They'll figure out how to beat it and move on, and you're not being a spiteful DM just because you let them figure it out themselves in-game, through encountering a few of the little buggers.
 

Say you're starting a campaign at level 10. Standard world, standard gear availability, standard treasure.

At level 11, a player wants to take prestige class x, because, he reasons, it will make him slightly better off than taking another level of Fighter. Is he metagaming? His character, presumably, has never even heard of the PrC. Or any of the other PrCs that he flipped through and then rejected.

Also, at character creation, he wants a scroll of Shapechange as part of his gear. Can he have it? By RAW, certainly. That'll be 9x17x10 = 1530gp. Is it available in the world? No? Then he'll need to know beforehand.

Or is it available at character creation but not for purchase once the game starts? Then there will need to be good reason. And he'll also need to know beforehand.

Is he metagaming? How on earth does his character know that Shapechange - or even +1 weapons can be purchased? By the RAW, they are available for sale unless the campaign specifically states otherwise. If they are available, then the availability should presumably be common knowledge - what merchant wouldn't advertise their wares?
 

Rkhet said:
The DM should inform the player, not of the change itself, but of the fact that there will be custom monsters. Because that is a houserule.

No, it's not. Chapter 5 of the Monster Manual is all about making custom monsters. It's not even a variant rule. Its part of the Core rules.

The player was being a metagaming git. The DM was being a DM.
 

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