help me storm the castle! (long)

Ovinomancer

No flips for you!
OK, here’s the sit. We have to save the world (cliché, I know). We have just received the information necessary to take the fight to the BBEG and solve our little problem once and for all. Here’s a little background:

~2000 years ago, our world was ruled by demons and devils. They had cut a bargain with the gods, and through a loophole, claimed dominion over the land. All sentient races were enslaved. A slave revolt arose, and through cunning and luck, managed to seal away the outsiders by conducting a ritual involving 5 keys: a gate, a bowl, a knife, a stone, and the blood of a spellfire wielder. Outsiders 0, slaves 1.

Jump ahead 2000+ years. Current day. An organization of truly wacko individuals has been slowing accumulating the necessary means to undo the ritual and bring about the return of the outsiders. No good idea why they think this is a good thing, but there you go. They call themselves the Dark Spire. Enter the heroes: a motley collection of unlikely heroes that there ever was. We have spent a long year uncovering the plot of the Dark Spire, starting with the abduction of two children who possess spellfire. Along the way, we have located and secured the original key for the ceremony, along with an instruction manual/history book that details the ritual and the times leading up to it. A good read, if you don’t mind learning that all you know is based on a lie, and that the Gods are not perfect, and have not always been there (so to speak). We have just finished obtaining the last key, and have set about learning as much as possible about the ritual, and where the Spire is in their attempt to undo it (they have made copies of the keys, and have the children for the spellfire).

As far as we can figure, the Spire is anywhere from 1 day to 6 months away from completing the anti-ritual and getting their way. Given that our DM is a rat bastard, but does want to screw his whole campaign up (pardon the meta), we have a little time to get into position. Here’s the problem: letting everyone know the world as about to end, especially from a group of no account adventures, is bound to cause problems. Various heads of state (Elves, Dwarves, Humans) are aware of our mission and are sympathetic to our cause (the world ending, no duh), but, for the about reason, cannot give full fledged aid. So, we have some assets, but can’t generate an army. In our favor, though, is that we have discovered a way to perfect the original ritual, and solve the problem on a permanent basis. We just have to get to the gate, which is in the middle of the Spire base, on a cliff face, and have enough time to perform the ~2 hour ritual that might just kill everything within a 200 miles radius. No prob, we’re HEROES!

What I would like from the boards is any thoughts on how to disrupt an organization that we know very little about, don’t know who the leaders are, and don’t know the layout of their base camp. Any thoughts on how to learn info, strike team targets, etc would be good. We have a limited budget, but may be able to procure items from the various nations, if we can prove their usefulness. The enemy is well prepared, has powerful mages, and, we assume clerics, and has been scrying the party on a regular basis. By the way, the gate itself is a divination sink, so it is difficult, if not impossible, to scry near its location. Also, the gods, as per the contract they agreed to, cannot provide assistance directly as it pertains to the ritual or those performing it, so divinations and communes are out also.

Sorry for the long post, but any thoughts would be welcome!!!

PS we are about 14th level party average, with a straight cleric and a straight wizard, just to help things along.
 

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First, you need to stop them from scry/spying on you.An enemy that knows your plans is undefeatable. So, find a way to do this. Use it judiciously- you don't want to make them panic.

Then, you need a diversion - a feint to draw them out.

You can be pretty sure in this situation that if you make a play to complete your ritual, they will expose themselves to try and stop you. So, send a team (call this B team, "B" for Bait) headed to the Spire, looking for all intents and purposes like they are going to complete the ritual. Then, when they try and ambush the B Team, ambush them.

vauge, but it's a start.

Good luck!
 


Additional info

Some of the Items neccessary for the "ritual" are themselves Divinations sincs not allowing divinations and such to function concerning them.

Much of the abilities of the items is partially flawed. As is the ceremony ritual, mainly due to the research/development of the orginal items/ceremony was done by slaves/rebels under conccealment in a society/regime that didn't allow arcane, and as far as can be seen, had no divine development. So the theory at the time (2000 years ago) was somewhat experimental and shaky compared to the present days proven magical / planar theories.

The Dark spire (Place not organtization) is a semi-active volcano complex that, 2000 years ago, was not very finished explored so numerous ways in and out are possibly available. Also it is not built along the classic dungeon/defensible complex but more a series of loosely connected rooms/labs/living areas.

They still don't know who the BBEG is and you would have to ask the players if they even have a guess.

They know the bad guys orginally spent a lot of effort to stop them/capture the artifacts but have recently stopped due, the players think, to the significant amount of causulties inflicted on the organization by the characters and since the pressure has been maintained by various governements faerreting out the bad guys network.

So the characters/players think the Spire is the last serious stronghold they have.

They have some idea where the children are held. Meaning they would recognize thier holding area if they could get there.

The players have the history/instruction manual and the bad guys don't the bad guys are doing it all from piecemeal research of documents not actually destroyed/lost in the 2000 year passage. Only reason the ceremony is not complete . that and they are missing the other artifacts.

They characters have for the most part shielded their war planning but cannot remain protected all the time. This could possible be useful for misinformation/misleading the bad guys which has been suggested.

BTW as GM of this game I resent the cliche comment... Your not "saving the world" just saving it as you know and want it. You can just quit and go hunt dragons if you want. you may come back after a hunt and end up being slaves but Hey! everyone takes their chances.


Later

PS I'll be happy to answer questions that the player may not know but the character could or would be able to know.

later
 

I know who the bbeg is. He is the supposed to be dead father of one of the current hero's. Darth Vader voice," Dakkon I am your father." After all he is the young 15-16 year old human that feels so bad for little young girls that are sex slaves and rescues them and leaves them in little rinky towns to hide out. So what if his compassion blinds his senses and doesn't allow him to find out she's really a succubus. I mean he is the person in the group who has been the single most plot antagonistic hero. It wouldn't be the first time that you've done it to him...
 

Along the way, we have located and secured the original key for the ceremony, along with an instruction manual/history book that details the ritual and the times leading up to it.

[logic]

So...in order for this ceremony to take place, the baddies need to use an item that YOU possess, right? And if the item were to...say...no longer exist...then, them old-school demons can't show up...ever, right?

BREAK THE DAMN THING! Then cast disintegrate on all the remaining peices, divide the remains into a hundred or so individual piles of dust, and sprinkle each of those piles of dust into the compost heaps of different unsuspecting rural farmer types. Then burn the compost heaps.

:D

[/logic]

And if that don't work, you could always take out a big loan, hire a whole lotta mercenaries to attack the enemy camp, and then slip in unnoticed in order to stab he hell out of the guys in charge. :]
 


Angcuru

Unfortunately they have managed to duplicate the artifacts needed to some extent. One near perfect copy of the bowl and one close copy of the dagger, the stone is not needed for this and the Gate is in or on their strong hold. They also hold the two spellfire children while the only other one is a PC.

That was their first thought was unmake the artifacts , which is possible. but wouldn't solve the problem. It would also prevent them from sealing the gate permanently since the good guys wouldn't have the tools then.

They are artifacts in the sense they aren't normal and can break rules of magic but not in the sense they are useful in any other way.

later
 


Does anyone have an idea on the best way to keep someone distracted inside their lair of lava tubes while a group performs a ritual on the roof?
We need an idea of how to assault and distract them while we do our own thing to seal the gate for good. I am in the process of getting a +1 Holy Bane (Evil Outsider) Greatsword to help me smite down the evil beings that are trying to do this. We are also looking into getting our Bladesinger a Longsword with Eldritch Manawall Crushing to lower bbeg's SR.
I have a 10th level druid companion and thought of getting some earth transformation spells, but they may not work. We have also bought some Wizard Bane and Cleric Bane arrows. Hiring mercenaries will be difficult to do because the bad guys have used the major group of mercenaries on us and we have diminished their numbers somewhat. Also to keep attention from themselves the bad guys are antagonizing the country with war from other city princes and such trying to become king, since their is no king at the time and the general of the main cities army is in charge. So we can not take away troops when at any moments time the war may break out.

This is a tough one to prep for and just as hard for anyone to make suggestions.
 

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