Wolfix
First Post
I need help creatively changing the Flying Kick feat, my DM thinks it is too powerful (and I agree
) in combination with our Grim 'n Gritty rules (Ken Hood's). Basically we want to adjust the x2 damage modifier to something else because it has proven to be harsh (we've been using/testing it for a month or two now), particularly in combination with PA. We were thinking like a straight +d8 damage, or a +d4 damage + a knockdown (enemy prone), or a bull rush, or flaming legs, or whatever. I would like to know if you guys would have any cool idea's in changing it.
Some extra info:
-We're using Ken Hood's Grim 'n Gritty rules (not absolutely neccesary to know to answer this topic
)
-Party of only 2, a healing cleric and I'm a 3.0 Human Monk lvl4 with 15/17/12/10/14/8 stats and PA, Flying Kick (x2 damage on unarmed charge), Fists of Iron (+d4 unarmed damage on normal unarmed melee attack), lots of ranks in balance/jump/tumble. I'm going for the Foot & Fist mastery described in OA (just need 1 more feat) which will give me +10 to balance/jump/tumble.
-Yes this is a bit of a weird post, but let's see if any of you can come up with something interesting

Some extra info:
-We're using Ken Hood's Grim 'n Gritty rules (not absolutely neccesary to know to answer this topic

-Party of only 2, a healing cleric and I'm a 3.0 Human Monk lvl4 with 15/17/12/10/14/8 stats and PA, Flying Kick (x2 damage on unarmed charge), Fists of Iron (+d4 unarmed damage on normal unarmed melee attack), lots of ranks in balance/jump/tumble. I'm going for the Foot & Fist mastery described in OA (just need 1 more feat) which will give me +10 to balance/jump/tumble.
-Yes this is a bit of a weird post, but let's see if any of you can come up with something interesting
