3.5 Swim rule question...
You want to cross a lazy moving mountain stream. This is a DC 10 Swim check to cross.
1 successful check = 1/2 Speed
Fail by 4 or less, you make no progress swimming that round.
Fail by 5 or more, you go under and start the drowning process.
That much I get.
But, if we turn that lazy river into Fast Moving Water. Let's say thatt there are rocks, and the river is considered rapids. Now, the check is DC 15.
Why is it that, if I make the check, I take 1d3 non-lethal damage for the success? And, I take 1d6 non-lethal damage if I fail.
Is there no way to swim across the rapids without taking damage?
You want to cross a lazy moving mountain stream. This is a DC 10 Swim check to cross.
1 successful check = 1/2 Speed
Fail by 4 or less, you make no progress swimming that round.
Fail by 5 or more, you go under and start the drowning process.
That much I get.
But, if we turn that lazy river into Fast Moving Water. Let's say thatt there are rocks, and the river is considered rapids. Now, the check is DC 15.
Why is it that, if I make the check, I take 1d3 non-lethal damage for the success? And, I take 1d6 non-lethal damage if I fail.
Is there no way to swim across the rapids without taking damage?
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