Help me understand the Artificer's crafting and use of items

He can use Int or Cha. Same as if a Favored Soul made a Divine Scroll. Use Wis or Cha.


Edit: which leads to -- for UMD using Bards and Rogues would Cha be their casting stat for both Arcane (Int or Cha) and Divine (Wis or Cha (Favored Soul))?

Assuming Favored Soul or other Divine Cha caster in campaign.
 
Last edited:

log in or register to remove this ad

Patryn of Elvenshae said:
Glad to help!

I hope your artificer player is happy, too - I've found that a properly functioning artificer is one of the absolute best guys to have at your back in a fight.

Interesting, because every single ONE of your examples have come up in my Eberron Campaign. The Artificer, realizing just how much power he had over constructs, consistently remnided the Warforged how much he OWNED his butt. :D Which is true -- at 10th level, he could either enhance the greatsword-wielding warforged to relative godhood with his infusions before combat, or break him in half with inflict damage spells. As a result, the Warforged stayed near the artificer for healing and enhancements a LOT of the time.
 

Patryn of Elvenshae said:
Glad to help!

I hope your artificer player is happy, too - I've found that a properly functioning artificer is one of the absolute best guys to have at your back in a fight. What's that? A goblin lair? Here's a goblinbane on your sword. What? The warforged monk is getting creamed? Now he's got DR 10 / Adamantine. We need to open this door, and you can't pick the lock? Hold a moment ... [time passes] ... Here's a one-shot wand of Knock.
Don't worry, the Artificer is happy. :)

He just was trying to understand item creation starting with the Artificer pages and then the 3.0 DMG and remembering just why he'd never made such a character before. My only experience with the UMD restrictions and scroll use was simply selling off unusable scrolls in NWN ;)
 

Yeah, item creation is one of the most finicky bits of D&D - and the newest version is incredibly simple and streamlined compared to what it used to be (as in, "You want to make a potion of CLW? You need pure water from a spring consecrated to a healing deity, the blood of a hero, and ... um ... a bit of powdered saint's bone." "The heck with that! I'll just buy one off the cleric in town - or loot 10 from the next orc lair. Say ... where did *they* get powdered saint's bone?").

Talk about going into a new profession cold turkey, though - from never doing any item creation at all to playing an *artificer!* :D
 

Thank you for your sympathy. You tell that RBDM Rel that I am "plot-hook central" and he should give me slack when I dork up all the item feats and UMD rolls. :)

Seriously though, my playing group and my RBDM are good about helping me out in this mess. Looks like it comes out ok for me, I just have to remember lots of details. I'm looking forward to the Artificer, especially since he hired his own Warforged. ;)
 

Remove ads

Top